Why is the Marder III sitting at BR III in the research tree? This tank destroyer literally has no armor to stand up against enemies of BR IV and V.
It’s like a walking coffin with an open top, where anyone can destroy it with a grenade or even an axe.
This tank can’t handle the pressure at higher BRs, especially against stronger, more armored vehicles. Putting the Marder III at BR III makes it as useless as the Pz II C at BR 1-3. By the time you face BR IV or V enemies, you’re already outmatched.
It belongs in BR II, where it has a fighting chance to at least serve its purpose as a tank destroyer, not a target practice dummy.
Move it downm
The Soviet SU-76, a vehicle almost identical in most aspects to the Marder series is BR II.
In my opinion Marders should be BR II as well, they will be good glasscannons for taking out BR3 tanks while being easy prey to snipers, mortars, aircraft and artillery.
SU-76 is at BR II, and if we’re comparing it to the Marder series, it makes sense for them to be in the same bracket.
Additionally, the Stug III should also be in tier II.
While the shells are decent it could really need a reduction in smoke rounds as 7 smoke rounds are exessive when it gets only 10 HE.
The marder H will be unplayable for the same reason as the Na-to is unplayable with their shared piss poor amount of HE rounds.
Could you please consider taking away 5 smoke rounds and replacing them with HE instead?
EDIT:
The normal marder 3 should be BR 2 but the H version can stay in BR 3.
Pretty sure both use the same Panzergranaten, didn’t we have a discussion about this recently here somewhere?
One Marder uses the Panzer IV gun, the other uses a captured T34 gun - but rechambered to allow the usage of the same Panzer IV shells. So even tho its a T34 gun, it performs very much like a Panzer IV gun - as in higher penetration but less nuke explosive filler.
That’s my last stand of information, correct me if I didn’t understand that right…
So the Marder III H is carrying 2 types of AP shells.
With it’s limited carrying capacity, that will only be a disadvantage since solid shells do very little damage in game, there isn’t really an advantage to use them over AP shells with HE filler since those do much more damage and 150mm of armour penetration of APHE is more than enough against any allied tank except for the Jumbo.
Not counting the possibility of smoke shells that further decrease the already painfully small ammo reserve.
A total of 33 shells won’t last long at all, the Marder is a single use vehicle in the sense that it’s completely unable to turn around and retreat for shells since that would expose the crew to snipers.
Besides you might be better off using the Marder III over the H for that little bit of extra HE filler.