Maps Too Small

I find that I am constantly running into the map boundary, it’s just too small. Battles are much less tactical because you are funneled down a narrow corridor. I liked how in Cuisine Royale you would not know where an enemy could be hiding, but now all enemies are running down the same narrow path, with very little flanking opportunity or potential hiding spots. It’s more like Call of Duty than a tactical game. I want the feeling of not knowing where enemies could be, and I want more opportunities for using the terrain instead of constantly running into an invisible wall.

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There’s a lot of flanking opportunity.

This isn’t a game where you can run 3 billion lightyears outside the map. Play the game. Go for the objective. Flank, it is possible, we do it all the time.

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I am not asking to go 3 billion lightyears, I am asking not to run into invisible walls everywhere I go in a narrow corridor.

Really not the case.

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Yes really the case. Go troll somewhere else.

You do realize I’ve been playing this game for a long time and this has never been a problem for anyone but you right?

Or is your self-importance so high you think you’re the only person on the planet that matters?

The game has plenty of opportunities to flank. This post is nothing but spam.

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Actually map are small if you consider the amount of people around counting bot, just sayin

So people are maps and maps are people?

Yes

Everybody has their own interest and motivation to play Enlisted. That should be respected whether you agree with someone’s point of view or not.

As to the maps being too small currently in Enlisted: I agree. They are too small.

It is currently so bad that often a player is already under fire the moment his squad enters the map. When that is the case it is a clear indication that the map is simply too small.

As a result of the too small maps the players are currently being forced into running and gunning in frontal attacks. And once a game goes into short frontal attack mode on small maps then tactics and flanking are replaced by brainless running and gunning.

What I mostly see in Enlisted currently is brainless running and gunning as fast as possible from one capture point to the next. Players that excell in that type of game play currently dominate in Enlisted. That is Call of Duty type of game play and that is not what I am looking for in Enlisted. If I would like that then I would play either Call of Duty or Battlefield.

This also does not suit the most used firearms in Enlisted: bolt action rifles. These bolt action rifles were not meant for and not good for running and gunning at short range. The Machine Pistol (submachine gun) reigns supreme in that sort of game play and that is also why the premium Machine Pistol squads did so well in the Closed Beta of Enlisted.

Additionally mobile entry points also suffer from small maps because due to the small maps they can easily be found because there are not that many places to safely put them, especially not on the flanks of objectives.

Currently Enlisted is not quite as bad as Call of Duty but the maps need to be larger, most especially they need to be wider to allow better flanking and better long range flanking fire.

The maps in fairly new games like Post Scriptum and even in older games like Operation Flashpoint for example are much larger than the current Enlisted maps and as a result the larger maps in those other games allow much better options for advanced tactics, supportive fire, enfilade fire, flanking, observation and long range gunfire.

Enlisted has to make a choice: either be a Call of Duty variant or a Post Scriptum variant.

I am interested in a Post Scriptum variant and that is why I spent money on the Closed Beta of Enlisted.

I hope Enlisted during the Open Beta moves away from the current Call of Duty variant that Enlisted currently is.

3 Likes

Well fucking said

It appears that the grey zone on the D-Day invasion map has now been tightened, so as to make flanking impossible.
I wonder if that was the intention.