So i made a concept map. Again. This time i wanted to create something like Venice:
Narrow streets, CQC combat, maybe some boat combat.
Let’s see if we have something that can be used as the “edge” of the “islands”.
Yes we do:
normandy_promenade assets will be almost perfect! It has straight, and curvy versions.
3-4 hours later the result is this:
It is not much but it cannot really be expanded cough cough 3072 kb limit cough cough
To avoid spending unreasonable time on this, i built this to be modular, the circular “island” and the other rectangular “islands” can be easily duplicated to expand the map.
Again map size limitations.
Already at 4mb, so unfortunetly another map idea, that goes to waste.
Only suitable for everyone’s favourite gamemode: gun games…
What about AI? Well let’s set up a rather unbalanced batttle
Where team2 will spawn in the church and team1 will spawn on the nothern “island”
Aaand as expected:
I did try building navmesh but of course it’s broken:
(scene has ~12000 rendinsts, navmesh size should be 60-130mb)
The scene.blks:
VeniceTest.rar (953,9 kB)
Please don’t steal this and upload it to the portal, thank you.