This is
The main idea was this: 4 levels of playable area connected by pathways. The axis team attacks from the foot of the hill, the lowest “level”. Allies spawn at the top of the hill. Let’s start from the bottom.
Axis has two HQs. The HQ is the base of operations; This is where you:
- Spawn (amazing right? who would have thought?)
- Equip weapons (more on this later)
- Or mount the anti-aircraft guns.
Using the pathways up you can get to one of the 4 objectives. Which are located in the village.
Strategic locations are:
The pathways are for tanks and AI. There isn’t any limit where you can go up the next level.
The top of the hill gives home to the
Has the same purpose as the other team’s HQ.
Both teams have access to special weaponary. The japanse team gets a totally not fictional licensed version of the MP43 with a slightly reduced fire rate.
I don’t speak japanese. If “Assault rifle” is not asarutoraifuru in japanese feel free to correct me.
The american special gun is still a question. Probably an automatic garand rifle, or buffed M2 Carbine.
All type of vehicles are supported (except motorcycles)
Well that is all i think. Feedback or any ideas, criticism is welcome.
Release soon.
“Early access”:
scene.blk.txt (1.6 MB)
patch_nav_mesh.bin.txt (9.4 MB)
Do not upload to the sandbox portal.