Ringworld Conquest - Testing
So i got creative again; I created a ringworld map:
Size: ~8Mb, contains ~35000 rendinsts
While creating this i have ran across several bugs/problems/Interesting stuff
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When adding any type of Battle Areas the spawn points refuse to work; The soldiers spawned at the points are spawned on the ground below the spawner entity, ignoring ALL rendinsts.
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Without battle areas the AI (on both teams) wants to run into 1 direction; This needs more research
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With AI the game runs at about 20 fps due to the sheer amount of rendinsts (instead of like 300); However in the game in local mode performance is fine
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Cliff rendinsts have higher render distance than _patch rendinsts
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After adding X amount of rendinst into the scene the editor will refuse to work properly; When you try to restart it crashes, trying to quit the editor will also result in a crash
Original .scene file: (NOTE: needs beefy computer, you have been warned)
scene.zip (1,2 MB)
Currently refuses to start online, works rather great in Local mode (minus the AI)
Do not upload publicly to the sandbox portal.