[Map] Nuketown Zombies

Ah good, may I add that to my map?

I shamelesly “stole” it from Devenddar from discord so i think yes of course.

I see, thats good to know. Maybe i can make all the guns charge-able and it will be very stupid

I think the charge tag is applied to the bayonet not the weapon but haven’t checked.

i see

1.9.3:

  • Minor fixes
  • Added Hotchkiss and RPK to random box
2 Likes

Hello. How did you do it? IF YOU DON’T HAVE A DIFFICULT. Can you give me a hint? :)))))?

I’ve included the code 3 posts above…

Oooh. I’m sorry, the same question was above. I just didn’t notice your answer. Thank you :))))))))).

1 Like

Thank you friend.

Greetings!
When you buy a new weapon, the old one falls and disappears. Is it possible to do this with clothes so that they also disappear and do not clutter up the location?
I don’t know if I explained my question clearly)))).

1 Like

It is possible i think.
Somehow we can make the primary and secondary slots work like the pistol and melee slot where picking up a new item will delete the original one

The current problem happens because you are basically swapping weapons like u do when you pick up enemy weapons in the main game.
But the twist here is that the weapon on the wall dont get deleted and it stayed there. So you just have the old gun on the ground

Is it possible to do this with clothes so that they also disappear and do not clutter up the location?

My map has no buyable clothing.

If you’re asking just in general try this maybe:

enlisted_base_soldier{
  _override:b=yes
  bodyCleanupTime:r=2.0 // time in seconds to remove corpse from scene
  human_inventory__lootCleanupTime:r=12.0 // time in seconds to remove items from scene
  drop_item_cb__lootCleanupTime:r=1.0 //maybe affects clothing i have no idea. Try it.
  shell__cleanupTime:r=30.0 //this is for shells, but it worth a try. Don't enable all at once.
}

Thanks for the quick response and help. If it works, I’ll let you know))))

Unfortunately it didn’t work ((

Oh well, the old gun disappears but the clothes don’t, they stay forever

I thought that this could be written somewhere in the clothes themselves in the editor, or included somewhere. But I was wrong. From trying to do something at random))) you begin to get tired.

While we wait for custom texture and model support…

Update 1.9.5:

  • Sniper position is now available. Can overlook majority of the map, located at the top of the mountain.

  • Added “Hidden Shack”, features ammo box, medic box, random box and a stationary machine gun.

  • Added a couple new weapons to the random box.

  • Known exploits have been fixed.

2 Likes

1.9.6 changelog:

  • Zombies now spawn in caves. Added dedicated area for them, unaccessable for players. It’s located in the left tunnel. Goal is to finally make players move around more, from the usual camp position at the tunnel.

  • [REDACTED] New content provided by @ErikaKalkbrenner

  • I have really went out of my way to fix all exploits this time.

  • Removed Fatman from code, which resulted in zombie flame troopers having ridiculously large explosion effect.

  • Added RPK wallbuy.

4 Likes

Is the mod not compatibhle with the newest version? can’t host it and nobody else is hosting it despite being the most popular zombie mod

1 Like

Thank you for your report
Let me see if there is an issue.

(I am not the creator but i am an active member of the zombie modding community and the creator has taught me so many things to make my map possible, which i made my codes open-source to public.
I am more than happy to help him check out the issue here to show my thanks)

1 Like

thanks mate!

Mod has definetly peaked.

It’s popular, but others are more popular. It should work fine.