I have to keep tinkering with it before I can concretely explain how it works or if it even works on a multiplayer test. Locally it can stop me from throwing grenades but I am not sure this would simply be bypassed if real humans were to play as well.
On my Dust_2 map, I did accidentally create a prefab for auto selecting weapons on spawn in solo, which when multiplayer did work and people joined into it, that prefab failed to generate over their classes… so I simply have to wait until the developers bring any custom map online to see if it works.
Edit: but if this does work… this could be a game changer in a really annoying round-about way.
(also in that dust map, i somehow also made engineers unable to build anything which DID stick)
I meant maybe the rechistaig will be an arena map, considering it’s not that big and any mode currently would be incompatible, I was thinking about capturing the flag
I am the same way. I stopped with BO2 and my memory with COD never became tainted from what it has become as of now. I hope MW2 remake will be as good as the first remake, and then maybe I will finally grab that game instead of watching videos of each COD on Youtube and never bother.
Hopefully with a couple of more hours, there should be some more asset merging and detail fluff that scatters around the map. I want this to be a memorable reimagined version of a map that made me enjoy the old Treyarch.