working on a mod that is a re-creation of a classic Blackhole map…
having a little issue where when the AI fall down the hole they will survive the fall… and then will take advantage of the fact that other ai are falling and they are all shooting up at free-falling soldiers as they jump to their death… very funny stuff.
Regardless of the funny behavior…I have tried to set it so the players die after they leave the battle zone but it seems to be ineffective for bots … I would like another idea for killing bots/players that are in a zone of “NO-GO”
Mod Name: Blackhole
Version: 29
Blackhole - Mod Link
you can see the pile of AI that are not dieing…
Ai troops marching to their sudden doom.
Funny shot… Version 10 of map… first test battle yesterday went well… lots of bodies
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If your map isnt dependent on terrain I suggest changing the location to campaigns_menu_background.blk for the true black hole experience
hmm.
About to test! still need a way to kill AI/Players if they touch/do a certain thing.
Yup… That worked better than expected. I think it may even solve the issue with the AI hitting land that is out of bounds and somehow staying alive… Need to test it online with real bots… I have yet to test it out locally with a full set of bots working without publishing it first online.
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May I ask what file explorer are you using in the second screenshot? It’s giving me some real old school windows vibes.
ahahah yes. super oldschool here… my last apartment had 24 machines going hard af.
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seems that the bots don’t want to move around when I have the location set to a different map. I had to switch back to the Berlin base…
I was able to give it a good test with 20 Ai… whoa… what a mess…
I just did some gore tests…
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I am trying to get the bots to move around… Latest update I added a attractor and it seems to have jamed them up at a spawn location.
I am sure there is a way to make bots move on a trail or a set of nodes…
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