Battle in the Ural Mountains
Map layout is very simple; It’s a linear battle with either 1 or 3 capzones (Even number of capzones breaks the score calculation) The road is about 400m long so nothing overly huge.
Difficulties
Battle areas are very simple
However, in the end i have encountered the same problem as with my other maps: oversized navmesh generation.
I have tried to avoid cliffs, removed trees, but i just couldn’t go below 80mb. I have tried to replace the terrain patches with actual elevated terrain but i got the same result.
Elevated terrain also causes bugged shadows:
And causes soldiers to hop constantly:
Enlisted Terraformed terrain bug - YouTube
Also the “Navmesh” option (And all the other ones as well) do nothing, preventing me from potential debugging:
Also tried messing around with these settings but i don’t think it affects navmesh generation:
Possible solution: Allowing the editing of the navmesh graph on a node level, deleting parts of the graph to suit the map better.
Map download:
scene.blk.txt (341,9 kB)
You have to generate the navmesh yourself.
Don’t upload it to the sandbox portal