Well since the new update I’m very pleased but it seems some other lesser nations got a bit burned by the newest changes to the game and as benevolent ruler after i conquered USSR and US under Japanese rule maybe we can give a quick fix to few guns to bring balance to the universe.

So I’m gonna suggest few fixes:
I think people feel a bit burned about this weapons:

This will fix it it can be nerfed a bit more but only if USSR smgs got the same treatment.
And on the other version of this gun lets apply some water:

And finally for the biggest problem here i think water wont work we must apply some baby oil on some more delicate areas of the player base:


So we move it to BR II.
And for BR I Japan can get a new starting SMG:

And more BR I SMG options:
So after this two US weapons changes that will bring historic accuracy:
And i think this will make the early BRs far more enjoyable for US and Japan factions.

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Well, it’s definitely cursed. Drop the bombs.

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Join the Japanese faction enjoy the game at BR I you wont have such fun like you can have right now its like premerge campaigns 
I’d argue that the FNAB-43 with 20 round mags would be a better option.
I will keep hammering this home but weapon stats, performance, appearance, and functionality has absolutely NOTHING to do with historical accuracy. A weapon is an object that stays the same regardless of when it’s put in a setting, the best way to illustrate this is if you put a weapon in the future or the modern day and imagine people using “historical accuracy” to criticize the depiction, rather than realism and faithfulness to the weapon itself. That would sound absolutely insane wouldn’t it?
Did Japan used them ? Cuz I have never seen Japan using FNAB
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I thought you switched the topic to Germany, my apologies.
Now about that historical accuracy angle…
Yes, I think that giving the japanese the Beretta M38 with the 20 round mag as a rank 1 weapon would be a good option. Apparently they were only shipped with mags of this size to Japan, so it would be accurate, and there would be slight differences on the model, with the typical buttstock assembly type of japanese guns.
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no its only Japan and US I didnt talked about Germany since there is a very big mess and hard to fix.
Well thats why I provided you pictures of Beretta M38:
Dragons Of Fire
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Yeah I got that…
And I don’t quite appreciate half of what I’m saying being ignored…
Ah so it was you, I didn’t remember. I also edited my post because I also mixed up the two guns (the one with one trigger removed for deactivation after capture is the italian version, not the japanese one, my bad).
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Well I its the only good picture of the original one and the Japanese specification of the gun. 
Yes but you are giving us some general information its not that is ignored but you need to be more specific :
Something like this how do you vision weapons as weapon stats comapred to other BR II SMGS.
Only if dmg is reduced to something like 5.7 when upgraded. (Or at least make in on par with MAS-38, which means 6.2)
Otherwise it clearly belongs in BR3. And it would still be one of the best BR3 smgs.
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@RobertS42 That’s what I mean by more specific 
Well yes it makes sense to reduce the damage since the caliber is also smaller then US SMGs.
Well my problem is more with the use of “historical” and similar when those terms don’t apply, and will only impede your efforts as those terms are very loaded besides being inapplicable
Considering how 8mm nambu is very anemic, it shouldn’t have the same damage as 7.62x25 tokarev.
The former has 328 J of energy, the latter has 544 J of energy. It’s quite the difference.
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From my perspective, dmg is totally artificial stat in this game.
Weapons with exactly the same cartridges have significantly different dmg purely depending on what type of weapon they are classified as.
So I’d prefer a game balance over stats based on real life physics, which only a very small percentage of players would appreciate anyway.
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Yes but dont forget nerfing the damage on Type 100 early is connected with the damage of Type 100 late so damage nerfs should be applied to both weapons same with Type 2 SMGs
Yes, of course it is needed for balancing reasons, and rightfully so: if the bullets of the MG42 did as much damage as the ones from the Kar98, this would make the MG42 way too OP, even if these two weapons use the same cartridge. What I am talking about here is to better balance weapons only inside one category: if the Type 100 (firing the weak 8mm) inflicts more damage than the MP40 (firing the more powerful 9mm), then, we can say that this is quite unrealistic.
As I said above, the damage inflicted by weapons of different types firing the exact same cartridge NEEDS to be different to make the game enjoyable, however the damage dealt by different weapons (firing different cartridges) of the same type should be more accurate to the real life counterparts of these weapons, to make the game more realistic and make each weapon unique depending on how each weapon feels when you shoot them IRL.
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But weapons in the same category with different ammo should not have the same damage…
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