Making Enlisted Big Action Volokolamsk a Better Place#1: Buildable Vehicle Rally Points for team

Buildable Vehicle Rally

Some players feedback that the vehicle respawn distance is too far.

The default vehicle respawn point is set at a long distance to prevent players from spamming vehicles without limit

But Big Action mods are not designed for walking simulators. Now I’m trying to optimize this.

You can now build vehicle spawn points for your team, and spawn points that are more than 360 meters away from the capzone will automatically set a vehicle spawn point.

The spawn point of the vehicle will be disabled if there are enemies within 50 meters of the spawn point.

Help your teammates deploy tanks closer to the battlefield with this new feature.

This function was added in version 647, you can update your mod to the latest version and enjoy it

When the rally point you built activates the vehicle rally point, you can see a small radio besides it

Appeciate Your Feedback!

Lots of exciting game mechanics have been realized or improved thanks to your ideas.

So share, suggest, and feedback!

https://sandbox.enlisted.net/post/lIXaTtfV9x0bZT61/

entites.blk:

mbs_ger_radio_feld_fu{
  _override:b=yes
  zone__icon:t="!ui/skin#map_icon_tank.svg"
  minimap__visibleRadius:r=3000.0
  minimap__visibleForAll:b=yes
  building_menu__image:t="map_icon_tank"
  hud_icon__image:t="map_icon_tank"
  _replicated:t="building_menu__image"
  _replicated:t="hud_icon__image"
  builder_info__team:i=-1
  team:i=-1

  "buildByPlayer:eid"{
  }

  "dependsOnBuildingEid:eid"{
  }

  "additiveBuildings:array"{
    "item:object"{
      template:t="rally_point_respawn_base+respawnChooser+respVehicle+vehicle_resp_soft_ground_collision"
      tm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [8.0, 1.6, 0.0]]
    }
  }
}

respVehicle{
  _override:b=yes
  building_builder__minDistanceToCapturePoints:r=360.0
  disableCapturePointsRadius:r=360.0
  disableMissionRespawnPointsRadius:r=-1.0
  respawnsBeforeDestroy:i=5
  disableEnemyRadius:r=50.0

  "maxVehicleOnSpawn:i"{
    value:i=5
    _info:t="max_vehicle_on_spawn"
  }
}

ussr_rallypoint{
  _override:b=yes

  "additiveBuildings:array"{

    "item:object"{
      template:t="rally_point_respawn_base+forceRespawnPriority"
      tm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [0.0, 1.0, 0.0]]
    }

    "item:object"{
      template:t="medik_box_base+mbs_desktop_stuff_a_binoculars"
      tm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [0.0, -0.2, 0.0]]
    }

    "item:object"{
      template:t="mbs_ger_radio_feld_fu"
      tm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [0.0, 0.0, 0.3]]
    }
  }
}

10 Likes

They should make these available for non-moded games.

3 Likes

This is the way Enlisted is meant to be played. The devs must be really embarrassed at this point

2 Likes

no just no

Nice work mate. as always.

1 Like