Some less arcadey players would prefer a custom fustrum projection 3D to increase immersion and realism, as shown in the video below:
This suggestion is hardly applicable for most of those who claim to be veteran developers, as it remains a challenge for the Darkflow development team:
Basically it consists of allowing an optional alternative to the default legacy fustrum, typical in most shooters, and a problem for those of us who play on ultra-wide screens, or widescreen.
Between a barrel type distortion, and a stretched image type distortion like the examples below, most would prefer the second option:
Up until I realised that bipods don’t work and flames travel through walls (finally got fixed).
I thought that DF was one of the most competent game developers of the market, Im still amazed to this day how naive I was.
there were 2 bugs there. one was fixed (shooting jets of flames through thin walls) and other is setting people on fire through wall which still isnt fixed.