Making Enlisted a Better Place — Double stacked sandbags & HMG / Engineer MG Vertical Angle Adjustability Option

These two suggestions should be fairly simple to implement and could add a lot of value for the effort. Building sandbags on sandbags. And the ability to adjust the vertical gun angle of player built HMG / engineer built MG, or in other words the x-axis elevation angle. Pictures below.

1st Suggestion:

Sandbag building on-top of other sandbags.

I have been able to stack sandbags two high on multiple occasions, but it seems to be a bug rather than a feature. Conditions need to be perfect IE perfectly flat ground and only on certain maps. Both the above and below pictures are possible under ideal circumstances. Due to the fact you can already do it occasionally I think it would be easy to configure.

Sandbag building on-top of two sandbags.
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The goal is the ability to construct things like this.
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The ability to build sandbags two high, one on-top of the other has many uses. You can close off sniper fire from a particular direction. Make a porthole you can shoot out of while protecting you from random grenades thrown behind your sandbags. Allows a machine gun nest by enclosing line of sight to where you’re targeting. Allows assaulters an element of surprise by shooting in-between sandbags and sustaining close range defensive fire. Protect an approach for a vulnerable rally point. Could even wall off an entrance so they’d have to blow the sandbags up before coming in. Probably even more uses than these.

Being able to make a proper machine gun nest would be wicked!
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2nd Suggestion:

Ability to modify the vertical gun angle of a player created HMG / engineer built MG. Just like you can press R to rotate the direction the gun gets built, you could press another key to adjust the vertical angle of the gun. For simplicity limiting it to two or three angles would be ideal — cycling between 0°, -30°,+30°.

Normal.
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Angled down.
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Angled up.
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This would make these guns substantially more versatile as you’d be able to set them up in elevated positions IE 2nd and 3rd story windows. It would make it friendlier to use in player built trenches, and lower the guesswork when building it on hills etc. Machine guns were always used to protect the high ground and buildings, but at the moment they are still hamstrung with how low they can aim.

Since these are already in the game it is a shame to not use them to their full potential. HMGs can’t be fully utilized without the ability to adjust the guns’ elevation angle. The increased aim angles released some months ago were fantastic. This just takes that to another level and adds significantly to the versatility of these weapons. Being able to adjust about 30° vertically is about right.

Overall these seem like easier things to implement that add a lot of value. Thank you for reading my post and if you have anything to comment feel free!

7 Likes

So… can I conclude that you’re one of GuardianReaper0’s “buddies?”

May not be the case but sus nonetheless.

I say defend with what you’ve got and let’s see what happens after the meta change.

2 Likes

I enjoyed the stacking of buildables before it was changed. Just another fun gimmick

3 Likes

Can’t say I’m on the forums enough to buddy up with anyone. Not sure why that matters. Merely come here to add suggestions to the game while it is still developing. It’s a special thing to contribute to a games development, even if suggestions don’t materialize.

2 Likes

Rofl he wasn’t before, but I like the way he thinks! pretty sad you are just straight up against anything I or “one of my friends” has to say!

There’s enough likes on this one that I’ll bring it up a few more times. It’s an addition that only adds to the game and doesn’t take away from anything. It’s like saying no to more gameplay elements and added realism. There are enough people who would use it to make it a reasonable ask.

Them introducing the HMG itself and increasing the angle of the Engi MG says they’re not closed to this kind of idea. If I remember right the engi MG aim angle increase was within the last few months.

I can definitely see the angle of not wanting people away from the point building sim city. But this enables people to make more effective defenses at the point itself or directly next to it. Those who neglect the point for whatever reason are doing that already, so no change. Plus this game is already 50% defending so at least to me it doesn’t make sense to not develop that.