Ewww
They removed the Brit Lanchester… as for sniper garand… It would be better a scoped lee Enfield…
I don’t like this…
Ewww
They removed the Brit Lanchester… as for sniper garand… It would be better a scoped lee Enfield…
I don’t like this…
The dispersion isn’t actually that bad, it looks worse because the scope has got a very high magnification, so you’re usually shooting further away than you’d think. Laying down prone increases accuracy.
I really love how they shamelessly ignore all the feedback on folgores.
No explanation, no reaction.
They should have added sten mk 5 for the brits
Heck i just want proper british/american loadouts.
Brits with brens, stens, piats and enfields
What I want…
Is still the option to choose soldiers nationality at buy.
Such an easy thing to implement, not yet here…
Sorry Folgore
I Soviet main with both VDVs and I think theyre in a good place; f2p could use the bazooka maybe. Maxim Tok sounds sweet
But Italian Paras at Br4 is a CRIME, as a simple fix put them at BR3, and just leave them as is; otherwise give them 2 seperate boxes as other BR2 paras pls
Don’t you love it when a mod deletes a message asking for improvements in a “Making Enlisted a Better Place” thread as “Spam”.
Bold of you to assume I use British filth. Tried em, didn’t care for em. Neither Paratroopers nor the gun they got
Sounds like the Jumbo vs the Tiger. Figure it out. We have to
Oh no I got the number of bullets it takes for one of the guns I’ve used the least wrong by 1. What skill issue I have
I’d rather have another warm body on objective to prevent attackers from overwhelming defenders than some dude way in the back with 5-20 kills
First time good sir?
My advance condolences for upcoming disappoinments
I want low BR brits with Lewis gun…
The premium one is br3 already, so a really duh weapon.
Ofc not!
Soviets must have it first, like m3! Oh… they already do
At this rate Soviets may get SuperPershing and Pershing with T99 rockets before the US.
its already known, so it will be
Save my day, thanks.
Still don’t know why dev choose to not post this stuff in their news.
Alright then.
There are several things, that would require minimal work, that I feel need to be fixed:
The G43 still lacks a non-dry reload animation, even though before it lacked a dry reload animation. Meaning the animations exist.
Several weapons lack bayonets that are already in the game, meaning it should be rather simple to implement as no modeling work would be needed. This is the case for the following weapons:
M1903 Springfield with Pedersen device - Should have the same bayonet as the standard 1903’s
Turner SMLE - Should have the same bayonet as the SMLE Mk III
M1A1 Carbine - Should have the same bayonet as the M2 and M2A1 carbines
MP 34 (ö) - Should have the standard German bayonet that most German bolt actions use. (also please add the “ö”)
Beretta M1918 - Should have its bayonet folded out, like the Beretta 1918/30. (Also make it semi-auto and reclassify it as a pistol caliber carbine as that’s what it was in real life)
(MKb 42 (W and H) - Should probably (I’m unsure) have the standard German bayonet too.)
Schmeisser MK 36/III - Should have the standard German bayonet as it has the standard German bayonet lug found on the bolt actions.
FG-42’s - Should have their bayonets out, they are already a part of the model, they’re just sheathed under the barrel currently.
(Most Italian semi-autos - Could possibly use the standard 1891 bayonet)
Several weapons have distractingly nonsensical reload animations, where the magasine is either thrown away or simply dropped on the ground. How does the magasine end up in your inventory if you throw it away?
Some of these weapons are similar enough to use the animations of other weapons that don’t have animations like these. The following weapons, at least in my opinion, are applicable:
AVT-40 - Could use the normal SVT-40 and SVT-38 animations.
(AT-44 - Could possibly use the SVT-40 animations)
BSA 1929 Thompson - Could use M1928 Thompson animations. (Also why is this the only Thompson with 20 round magasines)
MP 43/1 - Should use either some kind of MKb 42 animation or the STG-44 animation, as this one doesn’t even make sense.
FG 42 II - Should use the other FG 42 reload animations, either from the first one or the one with the grenade launcher.