So the cave section i am making looks like this:
But i want it to look like this:
Without changing time of day to night.
Question: What is a consistent way to make underground caves dark? How do i prevent light from “leaking in”? Specifically, i am looking for an asset that can block light.
I have tried to box the area in question with rendinst that are not hollow:
But in vain:
still super bright inside a closed tunnel:
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People already complained Moscow huts are too dark they cannot see enemies there. Is this really a good change?
I would personally don’t mind it. But I think it could have bad outcome for older people and so.
try to use tone_map color grading node
it will allow you to make darker / lighter certain areas
People already complained Moscow huts are too dark they cannot see enemies there. Is this really a good change?
I would personally don’t mind it. But I think it could have bad outcome for older people and so.
tf are you on about
1 Like
Oh, I happily ignored game modes tab my bad. Not the first time this week.
tone_map color grading node
Not bad, but it makes the outside dark too.
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ah…
there’s also an outside?
perhaps try with one way objects?
like, bottom is invisible, top is solid?
( some of them do have shadows despite being " invisible " )
talking about for example, soldier_menu
or menu_diorama
beside that, sorry. i don’t know much else.
2 Likes