The current overheating mechanism is totally overdone and actually indirectly encourages people to greyzone by nerfing the short range anti infantry capability of vehicles.
Simply reduce it by 50-75%, thanks.
The current overheating mechanism is totally overdone and actually indirectly encourages people to greyzone by nerfing the short range anti infantry capability of vehicles.
Simply reduce it by 50-75%, thanks.
That is a good point! Quick overheating encourages staying in the back and away from the action. Never seen it articulated this way.
no over heat “at all” on auto cannon please.
dunno about that greyzone but do agree the overheat could be reduced moderately like ~300%
you know
The anti-intellectual crowd considers anything that can easily kill them to be a serious bug abuse or balance violation
so
Officially in order to protect the emotional value and survivability of this group, the damage and overheating of tank machine guns were weakened
And then these anti-intellectual groups start crying about other things
Because for them
Discriminating and discrediting others and rationalizing one’s own incompetence is a matter of course
Officials also believe that protecting these anti-intellectual groups is a matter of course
I don’t really care about why things are the way they are, lets just work together to make them better.
I think that’s just an indirect outcome.
Main point is that this is neither fun nor necessary, and I think tanks should become more scary at short and medium ranges against infantry - I’m the first one to shit on grey zoning campers, but we need to encourage playing tanks closer to objectives against the hordes of pervitin fueled kamikaze monkeys (enlisted infantry). This is a way to do it without doing any overkill.
When each player’s team can have at least 3 explosive packs, 3 TNT, and 1 anti-tank rocket barrel
I believe that most tanks are not willing to go close to the war zone
Because no infantry can help them eliminate all enemies within 150 meters
I don’t think it’s the no infantry can help. I think it’s more of the there is no incentive for people to help. Granted there are some that do shoot at infantry rushing tanks that support the push, but more times than not at least from my experience in a tank, a teammate could have easily shot the guy throwing TNT on me from my blind side but choose not to do so. Which kind of sucks since I’m helping to keep the enemy at bay while we cap or defend.
I think some sort of team play points should be given to players that help tanks out from getting TNT’ed or AT Gunned, it’s a little harder to kill someone on time if they fire any handheld AT but at that point its more of the if you see them shoot them type of thing.
Regrettably
Officials believe that adding cover and weakening the shells to make them into rifle grenades BUG2.0 is more useful than encouraging players to protect tanks
Because this can better protect idiots who have no ability to think.
Yeah, the weak shells are infuriating I’ve had many times when I’ve lined up an infantrymen center mass fired and got white hit marker. Like what? But then I can fire randomly at the next guy and get a 7 kill because splash damage. Best ones are when I shot at a wall near the guy’s head to get the splash damage and the game goes “Nope you missed” or the round just disappears with no impact.