A lot of the old posts have been shelved and aren’t looked at again with fresh input from the community. Many of the old topics despite having some of the similar information are both outdated due to recent additions and changes that make them less viable. A lot of my posts have to do with engineering features because its something that can potentially have a large impact on the game. HOWEVER, as new features are added like the HMG, bombing runs, etc, their dynamics change as well. I may be posting things with similar information to that which has already been posted and shelved, but I make sure to bring up relevant information that would help adapt it to current issues within the game. Issues that many other people are ALSO having an issue with, however, many of them just choose to endlessly rant about things being to weak or too powerful without actual suggestions on how to RESOLVE the issue.
So on one hand, I get it, you would like to see me use old, dead, outdated posts to try to push my new up to date information through, as it would perhaps thin out the “suggestions” list for other things to come through.
On the other hand though, the track record is that a few select members of the forums are constantly targeting me and my posts trying to shoot them down as its usually ideas that would directly hinder the current metas, which appear to be pretty popular among those who are attempting to shoot down the posts.
Meanwhile, the same group of people have no problem ranting and raving on all manner of posts about things like MG bipods, balance of Soviet vs Axis SMGs, and other “key” issues, regardless of if they pertain to that subject or not.
I’m TRYING to keep my posts organized, with information pertaining to whatever the subject title presents as.
–>In this specific case, it has been brought up numerous times across multiple different posts that Czech Hedgehogs should not be allowed to be placed indoors, generally for balance purposes as they cannot be destroyed by any explosives. The same reason that the devs have been putting forth efforts to make it more difficult to block doorways with burned out AA guns and such. In the same token, myself and others have pushed for increasing the validity of sandbag walls. Something that was seen all over in that time period, and still to this day, because they are effective at their job. Making them break too easily tends to make them worthless in many situations, especially those that they should be specifically good for. Both for attacking and defending purposes, making them stronger would be beneficial to the game, as you are correct has been posted about before. HOWEVER, with a pretty recent update, TNT (mine slot) was added to the game. This fun little tool is extremely underutilized simply because the balance of the game is not currently geared towards it. Frag grenades that can be thrown a good distance and carry more of them are destroying fortifications more effectively than something that is designed to punch through heavy fortifications. Again this has been covered in other posts.
Overall though, there are 3-4 total topics involved in this that you are correct have been covered in other posts in the past. However, each on their own leaves massive issues at play, so each have been shot down and shelved. This post however, focuses on bringing the merits of each topic together in a way that is more useful and valid in the grand scheme. With the different parts together, issues that caused the downfall of these former topics work to resolve each other, creating what I see as a new idea, that if presented properly and with good discussion to the developers, could greatly improve the overall value of play to the game.