Make sandbags more resistant to fragmentation damage, alongside removing the ability to put Czech Hedgehogs indoors

*If you only feel the need to shoot down the post because you don’t like engineers, please just move along.

Sandbag walls are far too susceptible to fragmentation damage. Its one thing if the blast itself is nearby, but they are quite often being broken by fragmentation rather than the blast. Frag grenades are far too effective against them for this reason. In addition, aircraft bombs that blow up a good distance away still take the sandbags out simply due to fragmentation. If the fragmentation no longer did damage to sandbag walls (as this was one of their main purposes anyways), they could be used to greater effect in more situations. Including indoors as barricades.

Unfortunately, because they are lacking so much in their durability against fragmentation, Czech Hedgehogs are often used as barricades indoors since they are completely immune to explosives as a whole. This is honestly a problematic practice anyways as the room can get very cluttered with these and cause all kinds of problems, to both attackers and defenders.

My solution is as the title suggests: make the sandbags able to withstand the fragmentation, so that they can be used as intended and Czech Hedgehogs are not used indoors.

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Man you have read a total of 436 topics where 86 of them where created by you.

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Man you have read a total of 436 topics where 86 of them where created by you.

For what it’s worth, I checked out the list of topics, and I think he has offered a lot of good feedback and suggestions. The number of posts suggests he is passionate about the game, which is great.

I like these suggestions about the sandbags and Czech Hedgehogs, too.

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There is a pretty good chance that unless you have some really odd or unique problem that it has been addressed on our forum before, please use the forum’s search feature first to see if there are already some good threads on the subject. It’s easy to search – just click the “Search” button at the top right of the page.

Agree, a lot of his suggestions make sense, but all of these things has already been discussed. I mean if you have read like 0,01 % of all topics ever being created what makes you the right do post it again, and again and again?

A lot of the old posts have been shelved and aren’t looked at again with fresh input from the community. Many of the old topics despite having some of the similar information are both outdated due to recent additions and changes that make them less viable. A lot of my posts have to do with engineering features because its something that can potentially have a large impact on the game. HOWEVER, as new features are added like the HMG, bombing runs, etc, their dynamics change as well. I may be posting things with similar information to that which has already been posted and shelved, but I make sure to bring up relevant information that would help adapt it to current issues within the game. Issues that many other people are ALSO having an issue with, however, many of them just choose to endlessly rant about things being to weak or too powerful without actual suggestions on how to RESOLVE the issue.

So on one hand, I get it, you would like to see me use old, dead, outdated posts to try to push my new up to date information through, as it would perhaps thin out the “suggestions” list for other things to come through.
On the other hand though, the track record is that a few select members of the forums are constantly targeting me and my posts trying to shoot them down as its usually ideas that would directly hinder the current metas, which appear to be pretty popular among those who are attempting to shoot down the posts.
Meanwhile, the same group of people have no problem ranting and raving on all manner of posts about things like MG bipods, balance of Soviet vs Axis SMGs, and other “key” issues, regardless of if they pertain to that subject or not.

I’m TRYING to keep my posts organized, with information pertaining to whatever the subject title presents as.
–>In this specific case, it has been brought up numerous times across multiple different posts that Czech Hedgehogs should not be allowed to be placed indoors, generally for balance purposes as they cannot be destroyed by any explosives. The same reason that the devs have been putting forth efforts to make it more difficult to block doorways with burned out AA guns and such. In the same token, myself and others have pushed for increasing the validity of sandbag walls. Something that was seen all over in that time period, and still to this day, because they are effective at their job. Making them break too easily tends to make them worthless in many situations, especially those that they should be specifically good for. Both for attacking and defending purposes, making them stronger would be beneficial to the game, as you are correct has been posted about before. HOWEVER, with a pretty recent update, TNT (mine slot) was added to the game. This fun little tool is extremely underutilized simply because the balance of the game is not currently geared towards it. Frag grenades that can be thrown a good distance and carry more of them are destroying fortifications more effectively than something that is designed to punch through heavy fortifications. Again this has been covered in other posts.
Overall though, there are 3-4 total topics involved in this that you are correct have been covered in other posts in the past. However, each on their own leaves massive issues at play, so each have been shot down and shelved. This post however, focuses on bringing the merits of each topic together in a way that is more useful and valid in the grand scheme. With the different parts together, issues that caused the downfall of these former topics work to resolve each other, creating what I see as a new idea, that if presented properly and with good discussion to the developers, could greatly improve the overall value of play to the game.

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I’d prefer to keep the ability to build czech hedgehogs indoors. Reducing mobility is the whole point; with the added bonus of resistance to large caliber bullets and shells.

It’s already difficult to build them in tight areas, I don’t see any gameplay benefit to further limiting where we can place constructions.

How about if you can properly stack sandbags two high? This way you can set your walls and restrict movement, without having to use Czech Hedgehogs indoors?
One of the other issues that I personally have with the practice is that it encourages players to use them indoors, rather than outdoors in areas that they could overall be more beneficial. As tanks have the ability to break right through sandbags, but can’t break through hedgehogs. Players should be using them outside rather than inside.

there are few that are good, but there are lot of them that are questionable or ruin game balance. also problem is that it is better to focus on few good suggestions so devs can actually implement them rather than 100 of mediocre suggestions that devs will never implement. devs dont have unlimited resources and they need to be focused on game areas where they will bring significant positive impact on gameplay.

regarding this suggestion… it will fall on deaf ears. community has requested multiple times for AA not to be able to be built indoors and we got 0 response. i dont believe that czech hedgehogs will get special treatment cause they are much less abusable than prior AA. only thing that they may buff is sandbags resistance to fragmentation damage (but i wouldnt put it past devs to fuck up this implementation and make sandbags indestructible).

Well I think all we can hope for is that we put forth our ideas and the devs can pick from those ideas what they do and do not like. What may be a bad idea for some may in fact be a great idea for others, ultimately its up to the devs not the playerbase to make the decision. In the meantime, we can discuss pros and cons of the idea so that devs have a place to start rather than figuring out all the fine details from scratch.

That said, I hear your concerns regarding AA being put indoors. Considering that the devs haven’t made a response to it, it is my guess that they are trying to figure out the best solution to the problem, or perhaps are having trouble with some of the parameters with AA. We simply don’t know. We can hope that good suggestions going forward provide more ideas for them to choose a good solution from.

As far as

Again I hear your concern, but I highly doubt they would make them “indestructible”. Considering how much damage in the game is caused by fragmentation rather than directly from blast, it would probably make them much more resilient, but not unbreakable. Treating them more like a tank would be preferable, whereas most tanks are mostly immune to fragmentation, but very susceptible to blast power. (Look at the differences between a frag grenade and an explosive pack vs a tank.)

Ultimately I think all well-thought suggestions should be welcome. Its just up to the devs to decide what is worth implementing.

Sandbags need a realistic health. Meaning the bags slowly break, NOT all bags magically fall apart easily.

People use Czech headhogs because they aren’t made of paper mache. Fix sandbags and the hedgehog problem will be reduced.

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You get it!