Id like to have ability of choosing what kind of equipment from a dead soldier i can equip
it should be in the form of circular menu (that one when you hold alt) but this could appear when holding F where medkits, mines , primary and secondary weapons, explosives would always occupy the exact same slot so it would not take too much time to figure out where is what, especially when each slot would provide exact picture of an item rather than simple name
Would this make Logistics purchases obsolete ? Imo not in such a way that it would endanger purchases too much, yes it would help new players obtaining equipment they do not yet have more easily such as mines
Imo grenades should not be obtainable this way to prevent further explosive spam except TNT
It would solve the problem of lack of medics and their medkit lootbox, since every soldier would have ability to loot medkits
All of this would put player in certain risk of death and would think twice whether he want to spend time for looting or not
Would this jeopardise pace of the game ? If made simple enough then no, you cannot force player to play fast enough just for your need of victory and they keep playing more passively anyway, it will be always players option to either loot or not and more options is good
It will definitely increase survivability of a soldier in certain situations, you could have ability to place TNT with one soldier, and when he dies triggering it with another soldier who would loot TNT controlling device
Unfortunately i cant upload any pictures to this topic since website shows me error everytime i try to upload jpg file
I don’t think you can realistically expect looting to become much (or any) more complex than what we have now, for at least two reasons:
Current “looting” isn’t actually meant to be real looting in the first place. It’s probably intended to be both an emergency measure if you run out of ammo, and a way to tease you with a taste of weapons that you may not have unlocked yet, but nothing more.
The game pace and squads turnover are so fast, that in the time it would take you to resupply your squad by looting corpses, you would have been more productive by just spawning a fresh, fully equipped squad and getting immediately back to the fight.
The XP crediting system already encourages short lifespans and high turnover. Therefore we can assume that’s by design, thus Devs are unlikely to add features that would encourage otherwise.
imo people would not waste time to equip whole squad with looted stuff
AI squads usually dies faster than speed of light
this idea would help primarily those who are left alone and their squad is dead to survive longer on defending point for example by triggering TNT charges that previous soldier havent managed to blow, or to loot some mines or medkits,
in tank you could loot dead tankist for toolbox etc
However - I think certain classes should drop their “most important” item when killed. AT gunners should drop their bazooka, radiomen should drop the radio, flamers should drop their flamethrower; but to scavenge radios and flamers could take longer than picking up the AT weapons because they are strapped tight to the soldier.
But why assume that AI squadies will always be so prone to death? I would rather build systems with the goal being that AI is not going to be r-tarded forever.
Theres already lots of improvements incoming from the next update from what I recall of my test server playtime.
because if AI squaddies become too good, people will whine saying they’re too OP and whatnot. even if you manage to make them only as smart as a player who know how to play the game.
ESPECIALLY if they’re as smart as a player who knows how to play the game