When hipfiring a rifle the round should go where the gun is pointed at, rifles are already at a disadvantage in close quarter and it’s infuriating to even miss shots at point blank range. While smg, lmg and assault rifle have a reason to not be lasers while hipfiring (unless you’re a german mg, then it’s a laser), rifles should shoot where the cannon’s pointing at, not in a weird pattern that sometime is accurate or sometime shoots on the opposite side of your screen.
I thought it already worked that way, but it doesn’t?
One of the things I liked about this game was that the bullets don’t scatter in a bolt action hip fire like in CoD or Battlefield.
I am a fan of Lee Enfield no.4 with hip fire. It is a really good rifle.
It work like this for all gun
Thanks you gasta.
BTW, this game has some bad guns that miss bullets even when aimed well with iron sights. For me, the Springfield 1903 felt like a bent barrel and was unusable without upgrades.
The game have a bit of gun swing wen your character stand still and move
Ah I see.
The early Springfield is fine if you want to sit tight and shoot, but it seems to be a somewhat unsuitable gun for running around and shooting.
I hate that gun for the animation the soldier do for cycle the bullet, the usmc springfield is much better
I just don’t like the sights
I’ve had point blank, gun in their belly shots miss. And i’ve played a lot of rifleman RO/RO2 back in the day, it feels like it works half the time
1- get the rifle on aiming position.
2- stick a tiny bit of tape on your screen just on under the rifle aim.
3-come off aiming mode and use tape to aim when shooting off the hip
You’re welcome.
Thing about hip fire is you dont’ actually know where your gun is pointed - you are guessing.
That’s what sights are for.
Don’t like sights? Then you don’t like to know where your bullet is going f’sure.
your gun can compenetrate the enemy soldier if is on the enemy body, all your bullet simply go behind your target
you can also do this by aiming at a friendly and seeing where the blue X is