Yup, this seems to be the main issue. Without those dynamite packs, the vast majority of infantry would be helpless to tanks. Technically thatās realistic, but it would make the game much more difficult for infantry and a whole lot easier for tanks. It would really be mandatory to have a bomber in most if not all of your squads otherwise when you come upon a tank without those packs, you may as well be a baby holding a lollipop. Looks like with the Moscow campaign, you donāt unlock the bomber class until level 9. Iāve been grinding through and recently reached level 8 with that stupid, useless, paper-thin Panzer III Ausf. B which only had 10 or 15 produced because it was a prototype that saw some use in Poland and was removed from service a year before Operation Barbarossa.
I cannot speak to the validity of a single pack holding 7 sticks of dynamite being sufficient to totally take out a tank if it goes off direction on top of, beneath, or right beside a tank. I cannot speak to how many millimeters of armour that such a pack could penetrate through. We would need to get some information brought to our attention in that regard. Maybe itās realistic that such a pack beneath a tank would destroy it, I think itās less likely on top of a tank but regardless, if itās gonna be nerfed and infantry are going to be made more helpless than they already are, there needs to be solid proof that a pack of dynamite like that is truly pretty much useless against tanks, ideally also bringing information to the fold in relation to tanks of what thickness. As for the reconnaissance vehicle that uses tires that is the first German tank unlock, I suspect that at minimum, a pack of dynamite in extremely close proximity to one of those would blow out the tires if nothing else.
Also, the gap between a revolverās cylinder and the start of the barrel releases a jet of propellant that is so violent that it could maim a shooter who rests their finger there. As such, if an in tense explosion occurs basically right on/under an armored vehicle, then if thereās any small seams or cracks in the armour that that explosion can blast into, I can envision that causing damage to any exposed tankers and of course any lines/tubes/hoses that might end up in the way too.
On top of all that, IF the ādet packā or ādetoā as some people call it were to be nerfed/removed, something would have to be done or the infantry. What about satchel charges, could they be viable? Maybe make them accessible to engineers, whom can be accessed by just level 3 for the Germans in the Moscow campaign. In fact thatās even before we reach the ability to obtain det packs which is a level 4 unlock. That seems reasonable, although it would result in basically everyone getting at least one engineer with at least one (ideally two) satchel charges in every squad. It would also result in the engineer squad being the defacto anti-tank squad until you get the bomber, at which point people may well end up having an engineer and bomber in each squad. If those end up being the only two infantry units that can do literally anything to fight off tanks, Iād sure as Hell be making sure I have as many of 'em as possible and any squad I find that isnāt capable of having both, Iād regard that squad as being fundamentally disadvantaged compared to the others.
I do not think that tankers should feel particularly comfortable. Lt. Gen. Mikhail Kalashnikov, THAT Kalashnikov, was a tanker and was wounded. LOTS of tanks were taken out during WWII, granted probably mostly by other tanks or by stationary anti-tank cannons, with anti-tank rifles early on taking some out and probably a larger minority taken out by bazookas and PIAT and other infantry anti-tank smallarms of the sort, so the det pack itself is probably rather unrealistic. If we remove the det pack without making other anti-tank weapons more accessible, that means LOTS of ftp gamers are going to be basically helpless to tanks until 1/3rd finished the campaign, with ONLY the bomber infantry unit having any ability to defeat tanks, rendering the vast majority of soldiers on the battlefield being walking, talking (or running, screaming) tank-food.
So yeah, simply nerfing/removing det packs is not something that should be on the table unless that table also has on it a more realistic and acceptable replacement. In fact, I think that would be ideal, because it IS pretty stupid that this WWII game has everyone running around with bundles of dynamite (funny, a bundle of sticks is a fggot, so all our soldiers are running around with explosive fggots) instead of more appropriate thrown explosives like, yāknow, fragmentation grenades and things like the stielhandgranate which allegedly relied more on its explosive charge than on fragments.