Oh would i. I want this tank myself. But one thing i want more is limitation of explosive sausages for only engineer OR antitank crews could use it. Also kill whole armored vehicle just by one piece of dynamite is strange
I guess itās a balance issue⦠if they reduced AT abilities theyād have to nerf tanks in an other way, such as greatly reducing the amount of them per match⦠and I donāt want that
I bought sherman for my own money and i see crappy model, crappy physics and lack of interesting functions from reality. Moreover I canāt play a tank, staying away from main field to avoid kamikazes.
If that change were made, I would expect to see many more Kamikaze attacks. Tanks must be destroyed, especially the OoB campers.
There is little fact: all classes have limitations. Tank canāt take points and watch far, sniper canāt rush, engineer canāt take active fight, supporting team from behind. So explosives must have limitations too, otherwise you just need to take ppsh or mp+40, take sausages and no other class is needed. Isnāt it stupid?
Who said tanks must be destroyed that easy? They are like infantry and exist to be easy stack of frags for every avenger? There are much anti tank devices and you see topic which tells thats engineers are useless, so it doesnāt make you think something?
If a tank is OoB, farming kills and my team doesnāt have the tools, Iām spawning a plane and destroying that tank Kamikaze style, then returning to the ground.
And yes, they are like infantry except easier points/XP. Why should a tank squad have a longer life in battle than any other type of squad? They sure donāt last long if the opposite team targets them with everything. After you destroy 8-10 tanks, they magically stop spawning.
kamikaze
Well, boi which canāt use plane properly, tells me about balance
Why should they survive
Becuz infantry can survive. And becuz tank is huge stack of frags and experience. Snipers and pilots can live all battle, second can cause huge damage to enemy even after bombs are nerfed. Also remember that tanks canāt take points and there is limitation for 2 maximum tanks for team which means they should be tough like in BF. But what we see? Bugged grave with bugged HE damage and half of real functions. Is this a high threat? No.
And there also much more antitank devices which devs introduce and improve, but nobody uses them, becuz rush with explsoive for points of killing vehicle and 3-5 soldiers is easier
I can fly just fine but would rather be on the ground. OoB campers deserve to be taken out by a Kamikaze.
When I hear a tank, itās like hearing a dinner bell, all Iām thinking about is scoring the XP. Iāve seen too many tanks at the top of the leaderboard with 120-200 kills and no deathsā¦.not happening if players used ALL the tools at their disposal. Fair is fair and Kamikaze vs OoB camper is as fair as it gets.
tbf for the tanks, thers no way to find out the oob for the enemy team starts unless u spend way too long memorizing maps. also sometimes theres no half decent cover within the enemys in-bound zone even if u know where it ends
If you donāt see infantry running at you with det packs, you are OoB. Tankers know where they are camped unless they are new
The idea about buffing engineers outside the dedicated engineer squad is interesting. However as it stands, the rally point is the single most important structure in any match, and as such itās quite mandatory to have an engineer in most squads anyway. Well, it wouldnāt be mandatory if the teammates were also building rally points, but mostly they are not. So I canāt say I really agree with the suggestion, although the potential of building AA or AAA when you didnāt bring the engineer squad is tempting. But what would be the upside of choosing the dedicated engineer team in this case?
On buffing engineer built structures: The big issue with AT gun is that it needs bigger angles. Itās pretty slow to build and once you plop it down, there is a good chance you canāt shoot at anything with it. It should be slightly faster to build, be slightly movable so you can get out of that nasty inclination, and it should have bigger shooting angles. Damage and penetration I wonāt comment on, probably thereās some work to be done there too but others know better.
The AA gun needs a total revamp. I see way more AAA kills against infantry than against planes. This is a clear symptom of poor design. If I was the devs, I would immediately do the following to AA guns:
- Half building time
- Double ammo capacity
- Double clip capacity
- Double fire rate
- Double traverse
- Limit vertical inclination to 20 degrees i.e. you can never point at the horizon with it, so you canāt shoot infantry with it (unless you are in the bottom of something, in which case, good for you).
- Outside of building by a dedicated engineer team, make it also buildable by any engineer with 3x building time and/or weaker stats
After such changes I would see how it does and start adjusting if necessary. As it is now, there is no real defence in the ground against the planes that you can apply before they drop the bombs. I would like to say the aircraft always wins, but the truth is it always at least draws, always being able to drop the bombs. Sure it would be a big change but nowhere near the effect of nerfing artillery overnight as they did previously.
Standard cliche used by noobies. In battle you use tactics that are most effective for surviving. So tanks stand at resp as they donāt want to be rushed by noobies unable to use AT guns and planes properly. Itās indicative, that most players in battle use machinepistols and machineguns but not engineers or antitanks, as itās too easy to rush and spam explosives. Typical noob gameplay
If you canāt hide from tank and use ATs, you are noob
That is hilarious coming from someone who has not gone beyond level 18 in any campaign.
I think that it is you who are the noob between the 2 of us.
But, rave on
Level which can be donated through what europeans often do even if thing they donate doesnāt worth a cent. Weak move, as the non-popularity of engineers and antitanks is prooven practically by number of fragfappers in random battles while team games in customs have plenty of respawns and cannons
Iām not sure what you just said becauseā¦.this is the English speaking section.
Do you deny that you have never progressed beyond level 18?
Because it is always noobs who 1st call others noob
Engineer squads are reliable way to finish tanks/aircraft killing tasks. On every map you can find a spot that allows you to camp either of them for several stages of the battle.
On top of that, your squad can have up to 6 engineers. Thatās a lot of construction resources to re-build or re-arm constructed guns. My engineer squads tend to survive from the start to the end of the round, if I donāt push aggressively.
The unfortunate part is that itās rather a boring gameplay. Sometimes opponents give up really fast or just donāt spawn in planes or tanks. You can use AA on infantry, which usually gets at least one person into revenge mod and they try to rush you. But itās still situational.
Not sure if giving the same abilities to a regular engineer would be a good idea. Most likely you will see less ammoboxes/rally point and see more abandoned AA, build in door frames and etc.
by limiting the flak guns tarverse to 20 degrees + you just make planes almost immune to them, of the pilot knows what they are doing
they just have to fly close to the ground you can hit them
- there would still be spots where someone can put it on a wierd angle and shoot infantry
pretty much all they need to be useful is a massive buff to their traverse speed, considering that its a quad 20mm
one idea to buff enginners outside of engi squads and in general is to allow all engineers to build AT guns, but allow the engi squad ones to make better ones(for example in moscow you can have the 88 mm(german) and 75 mm(russian) flak guns)
With an angle limitation, putting the AAA inside every house, hangar and stable would not be useful. Besides, building any object is angle limited already, just enforce a strict build angle. The main places to build these for anti infantry use would only be in the bottom of a quarry or in a ditch.
As for the pilots just flying low, 20 degrees is no god given number, use 10 or 15 degrees. Besides, itās exactly the point. Flying in really low is going to affect the bombing and rockets anyway. This is what AAA should be capable of, to make the enemy adjust his approach to less risky and less effective.
Oh yeah, I forgot, also double kill points for shooting down planes, and implement no suicide inside a plane, then increase plane exit speed even more.
I concur, weaker versions of AT/AAA built with āoutsideā engineers needs to happen. Maybe not necessarily lower penetration, because there is no point in building competely ineffective anti tank guns, but perhaps rate of fire, build time, and ammo count downsides.