Make Engineer SQUADS worth it again

  • HMGs outclass standard MGs in most ways
  • New SPAA trucks are on their way making stationary AA far less useful, plus made them weaker with faction based AA.
  • Field guns are nice, but rarely have a useful area to set them up due to map size.
  • Ampulomets are only available to flamethrower squads on USSR campaigns.
  • We still aren’t given advanced warning of where the next objective will be, making setting up defenses extremely difficult, and usually allowing attackers to walk all over the defenders.

My point is that the engineer main squads are becoming obsolete.

To fix this, I suggest giving them unique versions of fortifications that can be built.

  • Rather than standard sandbags they are given a much more durable variant that appears more grey and is filled with cement (which was not uncommon at the time).
  • More durable barbwire.
  • Larger ammo boxes
  • etc.

Each squad type should be unique and useful in its own way. Unfortunately, engineer squads are quickly losing that uniqueness.

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I agree, there’s no point in having an engineer squad nowadays. They should be more specialized and competitive. The soldiers should have specific perks (build faster, built structures are more resistent etc)

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Currently ALL ENGINEERS have access to these perks regardless of if they are on an engineer squad or not. My point is to add unique ability to the SQUAD.

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Theoretically how would you feel if they removed the “unique” buildables from the various squad types like the HMGs, etc and instead all Engineers in general can build them.

So HMGs, Ampulomets, anything else that may be added one day

I’m all for each squad having their unique buildables. I don’t see that part as an issue. However, Engineers should be given access to structures that are more unique specifically to THEM. Primarily structures that are not so much weapons, but more for defense and movement. Such as bridges, bunkers, and more durable barbwire.

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Having the convenience of extra engineers should one kick the bucket and the sheer flexibility of their kit is nothing to sneeze at. The guaranteed vitality on even engies I is also nice.

Come on man, it’s silly to pull a bunch of sandbags in 2s flat like you do now, but imagine carrying a handy dandy pontoon or an actual bunker in your pocket.

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Squad system is shit and I dont like it

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It would be nice if individual squads that have engineers could build special things that work with their squad. Engineers in mortar squads could build large mortars or small howitzers, engineers in AT squads could build large AT cannons and so on so forth.

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its a good topic and u are right, an other point is that premium squads has sometimes one enginer that can use all the builds of a enginers squad, so yes, give stronger builds for them is a good idea

I think the engineers should get more building options. E.G. Level 3 engineers get to build medkit stations (Because I rarely see medics drop them) or allow them to build more complex structures such as those sand bag walls that have the small window to them.

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They already carry around AA guns, HMGS, and AT guns

Like I said, a bit silly already. But how to “fix” them without going over the top? The only reason a fix is required is because of HMG power creep. And it’s not like this is TF2 and they should have teleporters or such.

It’s called rally point here

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You know what I mean. The current system is somewhere in between going realism where an engineer is just a lad with a shovel and arcadey TF2 mechanics with autoturrets and such pulled from his pockets on the fly. How do you improve on that status quo without upsetting the established gameplay?

A good engineer player can already turn a game around. Several at once can make a point so entrenched that at the very best you’re going to bleed half your tickets to take it. How do you enhance that without going with say unbreakable barbwire which even in its current state when coupled with ruined guns and hedgehogs can already break the game?

If you take engineers from other squads, you ruin the current RP mechanics. People don’t build rallies (or other support) enough as it is. I assume part of special emplacements for non-engie squads are precisely there to encourage people to take engies and not just charge in with flamers or lmgs. On the other hand if just about every other squad has something more interesting why take them at all?

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By using this games top feature: bots.

I’ve made posts about it months ago.

Basically only advantage on engineer squads right now is the amount of engineers, mg squads can have 2, engineer squad has 6.
With some improvements to bot orders or some added blueprints this squad would be more viable:
-oder bots to (automatically, right now you have to press x on each and it gets buggy) build any blueprint you place, just run around placing sandbags, ammo, rallies, barbed wire and AA/AT. 5 bots will build it in seconds, no boring hammering for players
-order/blueprint of trenches, order 5 bots to dig, give engineers bonus to digging speed
-more blueprints for bigger fortifications,
-better AA/AT guns, but with SPAA coming out, and AT squad lacking it could benefit from better AT even more

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That I can get behind 101%.

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Deeper trenches would be nice if the engineers could build that

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never liked the idea of MG squads being able to build HMG, its like they already have their own MGs, why build an emplacement?

LMGs should have been buffed to be useful first, before adding this mechanic.

With all due respect man, if you can’t find just about any LMG useful that’s on you.

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I still have the engineer squad as must have squad. Thats just me.

Also I love buildables so id love more options. Not for everyone but stuff i think would be cool (yes i get carried away).

  • 88/qf 3.7 inch/90mm emplacement. Dual purpose, aa and anti tank
  • vehicle ammo dump
  • howitzer/field artillery (think big mortar)
  • pill box
  • ladder
  • barricade (longer, taller, stronger than sandbags)
  • aid station (perhaps should be medic buildable)
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