Make Bayonet Charge kills recharge your ability to Bayonet Charge

As it stands, After you perform a bayonet charge, and manage to kill someone, your character can no longer bayonet charge, and is often left waddling towards the enemy with no stamina, leading to pretty much a guaranteed death.

Making it, so that after every bayonet charge kill, you are able to instantly bayonet charge again, will make melee a more valid option, and will lead to more dynamic combat, punishing players that allow an enemy to get too near, possibly leading to breaking a stalemate.

4 Likes

I think your suggestion will create a cancer mechanic where ninja are running everywhere and chain killing squads.

So no.

5 Likes

yeah no.

to be honest, i think the bayonette charge is a bit strong ( fine as it is i mean ). let alone having the ability to increase stamina ( and with your suggestion, even more ).

yesterday i have done one among the coolest charge that i think i have ever done. too bad replay system suck so i’m still trying to find it. but… basically i just managed to clear two points in alligators creek with just a bayonet charging left and right inside buildings and trenches.

feels a bit cheap to just charge and killing everyone because the charge it self automatically kill the nearest target and there are almost no drawbacks as you can just re-charge again.

1 Like

Well, or make it faster.
Now this charge is not particularly useful.

There is a problem with bayonet charge. When you charge, you must ensure that the ground is flat

Otherwise, even if it falls a little less than 1 cm, it will stop your charge and make you unable to run for a short time

This is really annoying

I never experienced this one. I was actually impressed that they managed to make the bayonet charge not get cancelled by every small bump in the terrain. Heck, I could even keep up my charge while climbing a rock.

It could be reconsidered as a perk, partial recovery after kill.