Machinegun rework

Currently in enlisted MGs are just bad. They are not satisfying to use, nor are they realistic.

How it is right now is that they have 0 weight to them, dispersion is way too high, bipods are still very broken.

1. Heavily decrease the dispersion of MGs al together. Currently they are almost unusable at range

2. Add weight to them. Now what i mean is make them more realistic. MGs arent light, the average soldier cant ADS while not mounting the machinegun. Make it so if you do not mount your MG, you cant ADS and would basically have a more spray, stock under the shoulder hands on a bipod (MG42/DP27) or a beil (1919). Aiming while not braced would take around 0.5 sec to prepare for the firing position.

While braced your movement speed is very slow

Something like this:
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HLL:
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BF5

And yes, there could be a perk, that requires 15 stamina (heart) You would be able to ADS with an MG, but not for a long time (Up to 10 sec, depends on the vitality points)
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This only applies to heavier MGs. These being MG13, MG34, MG42, ZB26, Breda mod.30, 1919MG, DP27, DT29, all Japanese MGs

The rest can be used as normal such as the BAR, Bren

3. Better bipods: !!!

This is together with 2 would make MGs the most badass, realistic weapon in game. Fix the bipods already. And also do some extra additions:

Add a command for your AI squadmate to be able to mount an MG on their shoulder
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4. Add different magazine sizes to be unlocked

Allow us to use larger ammo capacity belts for our Belt fed MGs such as MG42, 1919MG etc. Such as 50, 100, 150, 200. This is balanced out by 2 and 5

Bigger belts would increase the reload time, and decrease movement speed making you slower

5. Add a overheating mechanic

This would balance out the larger belts. This would mostly effect the MG34, MG42, but a 1919 can also overheat from intense fire.

If a weapon overheats it is unusable for a short period of time, like the MGs on tanks or builded ones. This wouldnt effect MGs that dont need to be braced (2) for ex - Madsen, BAR, Japanese MGs due to low ammo count. etc

Later on barrel change mechanics could be introduced

6. Realistic rate of fire

This is just embarrassing
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Make the MG42 ROF 1200 RPM

I think that these changes would make MGs better, and more balanced, realistic

27 Likes

For the moment mg need bipod wo dont add spread wen used

8 Likes

The only parts I can really agree with is Bipods and Weight.

  1. The dispersion of MGs is NEEDED. Otherwise you might as well have a laser at long range. Currently, the heavier MGs are capable of hitting around 100m with decent accuracy. The BAR and Bren for example don’t, but that is because they are meant to be used from a closer range. I’d say leave dispersion where it is.

  2. While I get your point with adding weight to them, they would REALLY need to work on the mounting system/ bipods. Ultimately, I’d like to see the braced hip fire mechanic with MGs, but even as is you do slow down considerably when aiming and have plenty of recoil to make it not as worthwhile.

  3. Obviously I agree with the statement of ā€œBetter Bipodsā€. I see no problems with that suggestion. I will add in that since the Bipod is located nearer to the muzzle, when you ā€œmountā€ an object, THAT should be the fixed point. This fixes your exposure angle as well as turning capability.

  4. I disagree with the magazine sizes, as its current system is a form of balancing. If you want a larger magazine, choose a different MG, or build an MG nest.

  5. As far as ā€œoverheatsā€, I could see this maybe being a thing for the larger mag MGs, but even so, you’d have to fire the whole mag non-stop to really achieve it.
    Overheats on MG nests is understandable as they have unlimited ammo. Everything that overheats I think there needs to be a mechanic added that you can use a flask to cool it down. Doing so would double the cooldown speed for the duration.

  6. ROF, again, this is a balancing mechanic.

No, It is the exact opposite. The heavier Mg(except M1919A6) currently have higher dispersion comparing to BAR and Bren.

3 Likes

In Stalingrad, shooting with a mg42 SET WITH BIPODS feels like you’re shooting with a broken barrel that overheated… it’s ridiculous. That with the much higher recoil than other campaigns make that iconic lmg a dead weight.

Dispersion indeed need to go (while set with bipods at the very least…)

3 Likes

What is your standard for light and heavy? Guns like Bren gun has similar weight as Breda mod 30 and ZB26, but it is considered light?

I think it is tedious to buy 7 different variants of the same gun no?

And you want a larger mag? Fine be slower, have a longer reload,

For smaller MGs like the BAR maybe it is kind of needed, but there is absolutely no reason heavier MGs cant shoot at longer ranges. Like why do i need to put 20 shots into 1 guy?

I would say - fuck that

The MG42 is known for its very high fire rate. PPSH is also known for its very high fire rate

MG42 is nerfed for ā€œbalancingā€ you say? Then nerf the PPSH rof to ā€œbalanceā€ it with slower German SMGs

4 Likes

For some reason the recoil is downwards too

Still isnt fixed

1 Like

That is my mistake

The bren should be braced too then

I’m talking about if they are mounted. Hip-fire is not accounted for.

The dispersion value of hip-firing and mounted is same.

It may be ā€œtediousā€ to buy the different variants, but again, it comes down to BALANCE. If you had the weapon you preferred early on, then it wouldn’t be a matter of obtaining better ones later on, if you could just slap a larger mag on. The whole point is to slow down the amount of firepower you gain over a period of time. The better MGs with larger mags cost more logistics orders and TIME to unlock. Why? Have you seen what happens when an MG squad goes through an area? If they have high grade gear, they can wipe out the whole area with ease. Its to reduce the number of players at that point, because fighting against that absolutely SUCKS.

Dispersion itself I am basing off of when the gun is mounted to cover. If you ever get a chance to fire one on an actual shooting range, you’ll understand why dispersion is a thing. You aren’t playing the part of a supersoldier in ENLISTED. You are going to have recoil and dispersion as a normal soldier, just like in reality.

Thats a matter of missing. A large part to this is that at greater ranges, you might THINK you are on target, but you might actually be a little off. Happens a lot with the higher capacity weapons, ESPECIALLY on an MG nest. I guarantee you, if you are landing your shots, it usually doesn’t take more than a maximum of 4 hits.

ROF. Correct me if I’m wrong here, but the slower rate of fire weapons have more damage/ bullet than high rate of fire weapons. Ultimately they come out about even. If the ROF was increased further, they would have to up the damage of all the other weapons to compensate for balance. So using SMGs as a base example:
If the PPSH ROF were increased, the German equivalent would need to be increased in damage to match. However, if that were increased, then the base amount of all other weapons would need to be increased. If those were increased, then base health would need to increase.
There is a lot more to it than what initially meets the eye. The ROF is currently plenty to sufficiently kill your target.

My point still stands, in reality, you aren’t going to have 100% accuracy with a heavy automatic weapon. Considering you are playing as normal soldiers in Enlisted, rather than supersoldiers like CoD or BF, this makes sense. You wouldn’t have laser like accuracy.

Op is suggesting to heavily decrease the dispersion, he is not looking for 100% accuracy.

Dispersion is dependent on gun not soldier.

2 Likes

that seems like an outright nerf since you can fire too fast for this game to register it, as well as not having enough ammo for later fights

5 Likes

The lower the dispersion, the more accurate the gun is.

Considering that it is a normal soldier using WHICHEVER weapon you chose, it is not going to have 0 dispersion (in other words, 100% accuracy).

Dispersion is there to balance it out. You are talking about MGs. Damage output 11-14/ bullet, with large ammo capacity, and decent effective range. If you took away the dispersion (making it more accurate), it would be the only type of weapon used.

Can you look at my words clearly lol. I never said 0 dispersion, I only said to decreasing it.

Mg have dispersion penalty while firing on move, and it affect your speed and stamina.
Mg can only be used by Mg gunner, so other weapon will still been used.

Every discussion about decreasing dispersion always leads to the same conclusion. With people asking for it to be removed entirely. The dispersion is as high as it is for good reason.

If you look at what squads are used by meta currently, (going off a discussion I had with a PC player yesterday, as I’m on console), the current meta is assaulter squads. Why? Because the damage output combined with accuracy makes them the most optimal squads overall, ON PC.
Meanwhile, the two biggest reasons that MGs aren’t higher than SMGs is because of weight that slows you down, and DISPERSION. If dispersion were reduced, you’d likely see everyone switch over to MG squads.
In CONSOLE, MG squads are one of the most popular squads, due to the AI being able to massacre with them.

MG can only be brought in by MG gunner, and some engineers on Normandy. It can be picked up and used by anyone. In addition, MG nests are built by engineers, and again, anyone can use them.
As far as how many squads? Each campaign has 2 if not 3 MG squads available, not even counting premium squads.

With increased ammo it would be what it was and should be

2 Likes

The Bren, Type 96 and the Zb 26 were all made for walking fire though and to not have to go prone and set up every time you wanted to shoot, it was part of the reason the the mag was top fed, and was also the reason the Japanese bothered to mount a bayonet on it (notice they did not mount one on the Type 11)

4 Likes