The P-47 has 10 rockets, but fires them 2 at a time so it would basically be 5. Yes the 110’s rockets are harder to aim due to convergence from how far out on the wing they are and drop from how large they are, but once you master that, they nuke tanks like any other rocket. As for the rocket itself, it was never intended to fire at either tanks or Infantry, it was an anti-aircraft rocket meant for things like the B-17 and was implemented this way in WT, hence why they have such a big splash. Also, the P-38 only has one extra chance to hit the tank as it has 6 M8s which also fire two at a time.
Well, a grey zone T-50 isn’t that big of a threat, it’s 45mm gun and shells with low explosive filler aren’t 0HK anything at those ranges and it has laughful anti infantry capabilities. T-34 is another thing, but hey, that’s why the Moscow axis get access from its very second plane to 250kg bombs that don’t really need to be that precise to destroy or at least heavily damage a tank.
I do think the allied air supremacy on Normandy and Axis air supremacy on Moscow are beyond historical a nice piece of balance for the factions to deal with some superior enemy equipment.
Oh huh, I guess I just never noticed because I don’t strafe tanks. I tend to find it causes them to move out of the way of my rocket/bombs.
This
nonetheless it is actually good fun and quite the challenge.
The problem with that assessment is assuming that the F2P players your tagged with have chosen a plane instead of a tank.
Counters are great, if you have them.
But if your stuck barely holding the point like I usually am, and no one is airborne, your Euchred. Plain and Simple. I go airborne , which I do very infrequently, or get in my Tank, also infrequently. The point is lost for sure. So many times.
Grey zone mechanics get fixed, and its a non issue from there on out.
The T50 is more than capable of OHK for many things it faces, and it shreds just fine in semi capable hands.
Only new players with Gold Order variants ever screw up using it to its full potential.
I do fine coping with the situation, but others do not and its one of the few times I agree with complaints about those tanks.
Too many assumptions on how battles could be fought vs the actual reality on how they are.
I am a f2p, I had to do that choice more than once, for example, leveling Normandy Allies, got rekt by a Tiger and my PIAT couldn’t do shit and didn’t see anyone on my team spawning a Jumbo or Firefly to contest it, the next match I equiped the P-38. Leveling Tunisia, first allied tank SUCK and wasn’t match for the enemy tanks of the rare high level axis Tunisia players, took SBD and plan to stick with it until I unlock the Sherman. Or when I started Moscow, very early level 250kg bomb Stukas messing everything up and still too green to really know how to take cover or recognize by the sound when it is bombing me or the guy 100m away, could have take the Yak, but choose to stick with the BT-7 and suck it up when someone bombed me.
Don’t know what that last word means but if is anything like fucked or screwed, yeah, I know how it is, holding points alone is one of my issues with allied campers, nothing can be done about that, suck it up is what I tell myself. However grey zone campers still have to stop me be it on Quarry or Beloe Lake, good teams stoped me, a stacked German team some week ago, 2 on tanks, one on plane, one with AA behind the trenches on Beloe Lake, made a rally point in a depression, rushed 40m with smoke cover and captured the objective without having to kill a single one of them, new players sure where meat, but that’s not a “grey zone camper” issue, it is a experience/skill issue.
Well, T-50 is a resilient beast, but it’s teeth aren’t very sharp, 0HK anything frontally is a challenge even for a experienced tanker, but at the distances for “grey zone camp” on Beloe Lake or Quarry it just isn’t a reliable way of dealing with enemy crews and infantry then… But notice this thing, if the experienced guy on the other team is using the vehicle, that means he isn’t on the objective, Beloe Lake is fairly easy to make a rally point on the other side and use it as spawn and cap the objective for free, or if he is on the attacking team get your vehicle as he isn’t capturing shit with his tank. Quarry is a bit more difficult but still doable, a really experienced player on Quarry on a well positioned tank HAS TO be eliminated, but again, if he is in a vehicle and isn’t stacked with other players then you are free to get your vehicle too.
Well, this is something that I can agree to some degree, but again, nothing that a few losses don’t teach how to avoid most dangers, recently got totally fucked on some Berlin map that the first objective is completely open, second time I played it saw a good place to place my tank and counter the enemy Panther and pray the randoms push the enemy, what I got lucky and they did.
Since the Bolt Action buff there is a “skill issue” debate going, while many like to say that moving the cursor and clicking is skill I like to say that the decision of what vehicles to get as a f2p and how to play the specific map is the real skill this game asks for.
A lot of forum members get top lvls in a start OBT, so they didn’t meet or more rare meet this type of campers…
I remember when the Pe-3 in Moscow had 6x RBS-132’s instead of it’s current 4x Fab-100’s. It was so much fun for me diving at 800 altitude, carefully line up my rockets, and watch them fly into the tank I aimed at. I’d give up everything I have in moscow allies and do the entire grind again to get my RBS-132’s back.
But as you said yeah the RBS-132’s and 82’s are the only balanced rockets imo, I remember firing my Pe-3 rockets into the side of a PZ IV E and the rocket BOUNCED off the side armor and landed in the middle of a infantry squad like 20 meters away from the tank. Nearly crashed from how stunned I was from that
Found a pic of the armament from the old days
The first advice the Guardians of The Balance gave me on T-50 was to flank it. After carefully explaining that flanking - let’s imagine flanking a tank with a tank in Beloe lake or Quarry, or even the town map, or Monastery or any Moscow map whatsoever, in almost any capture point, would be possible just for the fun of it - imagine the disappointment finding that the best way for a T-50 to survive against a Pz.E was to turn it’s side or rear towards it because the only way to penetrate it was from the very front.
The little green blob it had with next to the turret - a size of a quarter flipped in the air - had to be hit with the very first shot due T-50 could penetrate any axis tank - let’s stop here for a moment and imagine that every single Moscow tank after T-60 - this means; BT-7, T-26, T-28 + E, T-50, T-34 - is an immidiate threat to every single Moscow Axis tank whilst only PzJ, PzE and PzF are even a mild threat to everything under T-50 - so the very first hit had to penetrate and get through an RNG process where Gajin would flip five sickle shaped dice 5d6 - if you got a score over 25 - kaboom!
If not, the T-50 would kill you. If not instantly, it would kill your gunner with the first shot, then kill the switching gunner with the second, and if he was completely oblivious, he could just turn his rear towards you and continue to do what-ever-Soviet-tanks-do and you’d be helpless in your tank.
Getting killed by a tank whilst in a T-50 is a disgrace. One should feel ashamed managing to do that feat. One should take a deep look at the mirror and ask the forefathers for their forgiveness.
Getting killed in a T-34 by a tank in Moscow is a mistake, a bug in the game, a glitch in the matrix. The gunner had to be AFK, or mentally impaired, and even with these two factors combined it would prove unlikely to kill it with any Axis tank in ranges over 50m.
Tanking in Moscow is completely balanced, perfect for the audience that plays this game: perfect for Soviet fan-fictioners to write their next furry infused yiff-tale to the altar of “that wasn’t the real communism!”
and to @Comunistinha - even 50kg bombs kill every tank in Moscow easy - except when they don’t, but that’s the five sickled dice. The 250kg bombs can “bounce” off the tanks “roof” due Soviet tanks made of Stalinium and Putinium. It’s quite funny to see the hitmarkers of your 2x250kg bombs, glance at the not moving tank, and see how it’s axel got yellow after detonation.
50kg bombs kill T-34 easy.
Just like 50kg (forged MIND YOU RED PATRIOTIC GUN POWDER FROM SIBERIRIA HAND FORGED BOMBO) kill every single axis tank easy. Also let’s not mention the rockets, rockets are just for… a bonus? A bonus, perhaps? Bombs and rockets? Both. Both are good for the loyal Soviet HomeBoy Crew (c).
I think Soviets needs to be buffed now. Maybe dual-wielding PPD-40 free for everyone?
TL;DR:
Moscow Axis is a joke. Don’t bother tanking. Take plane. Stick infantry. Use flak. (PTRD AT-rifle kills AA with one shot, Grb-39 is still bugged and deals 0 damage to AA, but that’s ok.)
Also Moscow Axis is this:
People better populate other campaigns.
We could exchange stories and scenarios for days, each to our own points, but that doesn’t fix the problem of what happens.
Statistically speaking if new players get absolutely destroyed with no counter, the chances of them Uninstalling and leaving is high.
Not an anecdotal reference either as new player retention was a big project I was part of for a different title, and it was one of the most important things to fix as it is the lifeblood of any title.
If I had my excel sheets handy I could give exact numbers but on average new players faced with insurmountable odds or mechanic nuances would 30% of the time make a forum account on this title, 10mto 15% would keep playing. The rest would never return.
That is huge, massive, and unsustainable.
It really was. With a release starting population in NA at 15000 dwindling to 2500 within 6 months.
When the mechanics and other factors were changed and revised, the game came alive again. It took a year.
But when I left we were well north of 25k.
That is the Grey Zone, in a nutshell.
Sure, you’ve figured it out, I’ve figured it out, and many others who post here.
Statistically speaking though, for every one who has there is a potential that 3 to 4 have not and left.
That cannot be healthy for a title.
Much of the reason I talk about it , and map design is because I want this game to survive. Among other things that I discuss. We can’t as veterans, ever look through the eyes of a new player. Its impossible because our experience and muscle memory in the game overrides it.
But we have to try to make it better for them. Thats why I post what I do.
skill issue
Actually these threads, along with those complaining about BAs and such, could even make a marketing campaign.
Come play Enlisted™, the game where top level players cry and call powercreep because they get owned by literally starter weapons!
I disagree
PZIIIJ and PZIIIJ/1 are very capable tanks that can destroy the T-34 easily
You just need a lot of skill and multitasking.
So movement, shooting at the same time, other stuff.
In my experience soviet tankers are really bad, have shit visibility therefore easy to sneak up on.
I have maybe a 5:1 kill ratio with my PZIIIIJ/1 against T-34. Meaning i kill 5 T-34 until i get killed by one.
But not every person is a WT vet and has studied these tanks and gameplay for years.
I agree that there is a massive imbalance
Shame that you have no way of proofing that my liethuanian friend.
Also: you wouldn’t be able to kill a single player with both halves of his brain intact with any M-Axis tank if he sits in a T-34 - it doesn’t matter if you move or not because T-34 OHK’s every axis tank with e-z-y-E.
Also this:
So I simply refuse to get out of any vehicles unless they undo the M8 nerf. I have 6 vehicle slot. Even I lose I want newbies eat shit, if they don’t have P38 I spam tanks, if they have P38 I spam planes.
funny as I have 1000:1 ratio with my t-34.
Once I died due to disconnect.
…and?
Plz gaijin make my tiger immortal so i not have grey zone camping and play objectives
Maybe the funniest part is that he doesn’t realize that by posting screens of himself dominating matches, he basically invalidates his own point about enemy weapons being OP.