M1 Carbine was primarily useless in the play test because itās recoil was horrible. Fix that and itās a nice usable weapon. Iām not entirely interested on changing things purely for balance; this game is supposed to be asymmetrically balanced.
Also, 9mm, even though it has lower energy than 7.62 Tokarev, it has a larger diameter bullet, meaning it transfers energy into the target better. Itās not always about the raw energy of the bullet. In that
I want asymmetrical balance too but the main problem is that some players like Tcat and Erika want symmetrical balance more than asymmetrical.
And considering how equal teams in CBT are, I think devs are listening to them more than they are listening to us even if polls have proven that players who want asymmetrical balance are the majority
They even managed to implement the tanks using the equal battle level from a game warthunder (both M4a2 and Pz-4J are level 4.0 in WT, both t-28 and Pz-4F1 are level 2.7 in WT)
So right now, the level of asymmetrical balance in Enlisted sits at 0%
But 7.62 should at least
have less damage fall-off considering it has more power than 9mm
Itās tricky. 7.62 Tokarev used a lighter bullet compared to 9mm. It could have comparable or more energy loss than 9mm does, though I donāt know for sure.
First it isnāt fair to compare the M1 carbine to the kar 98k I think youāll forget that normal troops canāt use semi auto guns, only spacial troops (the ones that use auto guns and ARs).so when someone start the game he gonna get 3 M1 carbines but canāt use them at all because he needs the spacial troops.
Edit: well you can ( I thought you couldnāt) so just ignore thisā¦
Second as someone who fired a semi auto gun, itās almost impossible to get up to the maximum rate of fire (thatās why we moved to auto wepons with Berst of 3-4 shoots)
Third, why you try to balance guns based calibers??? The game already work on HP system and not realistic one, no gun ādid more damageā IRL because that isnāt how it works. Guns with bigger caliber shouldnāt do more damage, (at least in my opinion) we shouldnāt balance guns damage over caliber itāll create a really unbalanced gameā¦
Again, false
You can equip regular troops with semi automatic rifles
And after buffs itās kinda dumb because everyone will replace their bolt actions as soon as they unlock the G41 and SVT and thatās why I made this suggestion:
considering that the germans get at level 7 of the campaign the ability to gets semi automatic weapons, i donāt think itās a good idea. because semi automatic rifles, are stronger than bolt action rifles. ( not over the distance, but in close and mid range they are ) as they have been buffed. now, as 1 shot might down or kill a soldier in torso.
unfortunally, i havenāt tried the m1 carbine yet. but i presume itās going to be something similar, maybe slightly nerfed, as m1s have around 20/30 bullets in the magazine ( and low caliber too ).
so i think itās a bad idea to replace the springfield right on the bath, and give semi auto to almost everyone.
they excell to well in small villages like 50% of the maps are in normandy.
this is why, unlike the previous test, now people have less automatic. and i find it balanced.
I posted the stats, the M1 carbine has half the damage of the Kar across the board. I think that means 3 shots to kill at close range but Iām not sure how many shots at longer ranges.
Regardless the idea I see is that the M1 should struggle at ranges where the Kar is comfortable. Normandy generally has good range distribution with the exception of 2 conquest maps that still have some long-range objectives.