This is going to be heavy on the asymmetry, but what if the default US weapon was the M1 Carbine rather than the Springfield?
The M1 Carbine in reality was intended for rear-line use for those such as artillerymen who would have their rifles slung more often than not, as it wouldn’t be so cumbersome in a sling as the M1 Garand. So being the only rifle available to bombers and the like, it’s a perfect fit.
Compared to the Kar98k, there are some pretty extreme differences, but overall effectiveness could be similar.
Looking at the stats, I think the M1 would need some sort of preemptive nerf, likely recoil or a steeper damage falloff, in order to bring it in line with the Kar.
Edit: just noticed that the screenshotted M1 is 2-star compared to 0-star, so that’s a big confusing.
Both guns were about as common as far as I am aware, so why would you do this compared to just keeping the balance as-is? The M1 carbine can match the firerate of the early SMGs, with better damage. This would most likely be worse than the M1 garand balance wise.
Like, I understand not wanting bolt action rifles as default weapons. But as Germany did actually use them as the default weapons, it makes the most sense. I highly doubt the devs would be interested in making half of the trooper weapons obselete by default as well.
Definitely agree with this. Airborne squads should get M1A1 Carbine by default, and the rest would be nice to have the M1.
Obviously not as many carbines were used on the front lines when compared to Grands, but it still makes way more sense than to give everyone the Springfield as default.
If Darkflow really wants bolt actions to be the basic weapon for allies as well, then they should start allies off with commonwealth squads with Ross/Lee Enfield rifles and US squads can be unlocked later.
MPs are also fully automatic. You aren’t going to get MP fire rate with an M1 without an auto-clicker, in which case higher recoil should control the M1.
It’s only 300RPM, it’s not hard to time 5 clicks per second. You can also just spam click 10+ times a second for the same effect. And that doesn’t answer the question whether you would be fine with MPs by default for Germany.
It’s definitely something you can get used to similar to full auto on SMGs. And of course, this is only something you would use at very short range. At mid range, you can easily land the 2 hits you need to take someone out within a second.
I actually somewhat am, as the stats are similar enough between the two weapons to warrant the comparison. Semi auto on a full auto weapon does not benefit someone with good trigger discipline which effectively turns the full auto into a semi, just like how full auto on a semi auto weapon does not benefit someone that can quickly follow up shots with a semi which turns the semi into a full auto, effectively.
Both cases require added effort and concentration on the side of the shooter which will hurt the ability to pay attention to what else is going on around them. Once you take the conscious action of moving the selector switch, you can operate at the RoF you want unconsciously, as opposed to consciously controlling RoF for every shot when you stay on auto.
I am surprised though that I’m the only one so far of those who voted to use the M1 who also voted to nerf it first. Inside 400m (so all fighting in Enlisted) the M1 is practically equal to the Kar98, which I feel shouldn’t be the case with a PDW cartridge that historically performed between pistol cartridges and the stg 44.
I like the idea but isn’t M1 carbine a bit unreliable at ranges?
I voted for replacement without nerfs but honestly, I would rather buff the M1 carbine to deal the same amount of damage as StG-44.
Now I know StG-44’s bullet is a little bit stronger but I’m talking about balance because M1 Carbine is semi automatic
I’ll put a poll to see what people think:
[poll type=regular results=always chartType=bar]
M1 Carbine should deal less damage than the StG
M1 Carbine should deal more/same amount of damage compared to the StG
[/poll]
I disagree with having .30 Carbine being as powerful as 8mm Kurz tbh. Realistically, the Kurz cartridge was just plain superior to .30 Carbine, ballistically and energetically speaking.
Perhaps an argument can be made that since .30 Carbine uses a blunter bullet, that it would transfer energy into it’s target better without over penetrating, but even with that, it would be notably inferior in keeping it’s energy at range, and has a lower range overall
M1 Carbine was primarily useless in the play test because it’s recoil was horrible. Fix that and it’s a nice usable weapon. I’m not entirely interested on changing things purely for balance; this game is supposed to be asymmetrically balanced.
Also, 9mm, even though it has lower energy than 7.62 Tokarev, it has a larger diameter bullet, meaning it transfers energy into the target better. It’s not always about the raw energy of the bullet. In that