M1 Carbine as US default w/ Poll

M1 Carbine was primarily useless in the play test because it’s recoil was horrible. Fix that and it’s a nice usable weapon. I’m not entirely interested on changing things purely for balance; this game is supposed to be asymmetrically balanced.

Also, 9mm, even though it has lower energy than 7.62 Tokarev, it has a larger diameter bullet, meaning it transfers energy into the target better. It’s not always about the raw energy of the bullet. In that

In this case, devs shall give German troops Gewehr 43’s by default

I want asymmetrical balance too but the main problem is that some players like Tcat and Erika want symmetrical balance more than asymmetrical.

And considering how equal teams in CBT are, I think devs are listening to them more than they are listening to us even if polls have proven that players who want asymmetrical balance are the majority
They even managed to implement the tanks using the equal battle level from a game warthunder (both M4a2 and Pz-4J are level 4.0 in WT, both t-28 and Pz-4F1 are level 2.7 in WT)

So right now, the level of asymmetrical balance in Enlisted sits at 0%

But 7.62 should at least
have less damage fall-off considering it has more power than 9mm

It’s tricky. 7.62 Tokarev used a lighter bullet compared to 9mm. It could have comparable or more energy loss than 9mm does, though I don’t know for sure.

Lol what?

M1 is semi automatic

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Nobody prevents you from spam clicking

I can’t vote for some reason, that’s weird

Just tell what would you choose so devs can know

First it isn’t fair to compare the M1 carbine to the kar 98k I think you’ll forget that normal troops can’t use semi auto guns, only spacial troops (the ones that use auto guns and ARs).so when someone start the game he gonna get 3 M1 carbines but can’t use them at all because he needs the spacial troops.
Edit: well you can ( I thought you couldn’t) so just ignore this…

Second as someone who fired a semi auto gun, it’s almost impossible to get up to the maximum rate of fire (that’s why we moved to auto wepons with Berst of 3-4 shoots)

Third, why you try to balance guns based calibers??? The game already work on HP system and not realistic one, no gun “did more damage” IRL because that isn’t how it works. Guns with bigger caliber shouldn’t do more damage, (at least in my opinion) we shouldn’t balance guns damage over caliber it’ll create a really unbalanced game…

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I absolutely agree
See here:

Again I agree, it’s hard to auto-fire a semi automatic gun in real life and in Enlisted too

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Yes they can

I am pretty sure that only the AR/SMG squads can use them

Again, false
You can equip regular troops with semi automatic rifles

And after buffs it’s kinda dumb because everyone will replace their bolt actions as soon as they unlock the G41 and SVT and that’s why I made this suggestion:

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Okay my bad then :smile:

That’s what this suggestion is for. It’s to replace the springfield with the M1 carbine as the 1 weapon everyone can equip.

i dislike the idea,

considering that the germans get at level 7 of the campaign the ability to gets semi automatic weapons, i don’t think it’s a good idea. because semi automatic rifles, are stronger than bolt action rifles. ( not over the distance, but in close and mid range they are ) as they have been buffed. now, as 1 shot might down or kill a soldier in torso.

unfortunally, i haven’t tried the m1 carbine yet. but i presume it’s going to be something similar, maybe slightly nerfed, as m1s have around 20/30 bullets in the magazine ( and low caliber too ).

so i think it’s a bad idea to replace the springfield right on the bath, and give semi auto to almost everyone.

they excell to well in small villages like 50% of the maps are in normandy.

this is why, unlike the previous test, now people have less automatic. and i find it balanced.

I posted the stats, the M1 carbine has half the damage of the Kar across the board. I think that means 3 shots to kill at close range but I’m not sure how many shots at longer ranges.

M1 should 2-shot at short range, given how 14 damage is lethal for non-vitality perk soldiers on upper torso.

You sure it doesn’t down?

Regardless the idea I see is that the M1 should struggle at ranges where the Kar is comfortable. Normandy generally has good range distribution with the exception of 2 conquest maps that still have some long-range objectives.

if you hit lower torso, yes. But upper torso has 14 health as far as I noticed