Lower the tickets / 1 ticket for squad kill

so hear me out, kinda crap tickets run through bot kills as well as player kills, especially when bots stand in the open dying. why not lower the ticket ratio down to wiping out a squad instead. wont change any core game play or play time if its mathed correctly, you already count deaths as “squads lost” so just take a ticket out when I lose my last man but it will mean you are more in control of the situation instead of a plane and a tank wiping out half of our tickets because bots run out in the open and stand there. being the last member of your squad alive can be a little more stressful and rewarding and it gives players more reason to attempt to take out an enemy position rather than just picking off random bots out of place.

I think it would be a massive step; forward in game play.

also your movement sucks anus, get someone to work night shift on that terrible stuff I spent like 2 days trying to figure out where Ive felt that movement before and I finally figured it out… Its like being an archer in mount and blade 2, that games movement is horrible too but its forgiven because its game isnt based around the fighting alone… yours is… fix it

But you rarely kill an entire squad - or at least I hardly ever do - and squads can be anything from 1 person (a pilot) to 9 (I think) - so how many individual kills count as a squad?

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squads have a minimum unit size, a pilot getting shot down should sure as hell be counted as a ticket lost and a tank crew of 3 should as well. squads size doesnt contribute to the ticket its the impact said squad will have, basic infantry can and will have more men but are picked off easily for a ticket but a tank although only 3 men inside still counts as 1 ticket (squad) dont think about yourself taking out an entire squad, think of how you, yourself as a squad gets taken out. piece by piece you lose your men and you then die.
the problem I have in the reverse context is, why have a squad of 9 bots that die? losing all your tickets when you can just have a small group, risking less tickets, making the battlefield feel so much more empty when everyone does this BUT if we have the context of 1 ticket per squad applied we will see larger battles and more infantry based combat rather than just the 1 guy in a plane strafing for ticket kills on bots all game

and to add to your point “rarely kill entire squad” its not about just you, you wont be the only one shooting at them. during the course of a minute on an objective a squad will get taken out one by one, trying to keep them alive isnt going to happen

I think its a great idea, and will make the matches feel a little more like we are playing people as we are all trying to keep our own squad alive to save the ticket rather than watching 1000 tickets dribble down 950 of which were taken out bots

Yes I know squads have different size - I have no problem with that - But who gets the ticket for a squad if various people have killed bits of it?

you dont? its not affecting your K.D or anything its not what im talking about, it only affected the tickets. kills are kills and I dont know maybe an award for squad wiping someone I dont know but its not to reward you with anything the ticket is the bleeding system on the match not the K.D of the player

as a matter of fact as the score board sits right now you get your kills and your deaths are only counted as squad deaths anyway so it wouldnt change your scores at all not one bit

what? That makes no sense and doesn’t asnswer the question -

If multiple people contribute to killing a squad - WHO GETS TEH TICKET?

No one gets the ticket, they’re referring to the respawn tickets left before the attackers lose. Which for invasion and assault already works as put forward here as far as I can tell. The tickets don’t seem to go down until people start respawning. I would assume it would be the same for conquest as well, but not sure.

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That’s certainly not obvious to me - thought he was talking about the score points you get

I like it. Good suggestion, especially the point about bigger squads contributing more to a loss than a smaller squad when each bot death counts toward the total. I hadn’t even considered that, and may start running slimmed-down squads as a result. Cheers.