Locking Teams to players - AI cannons - auto turrets ( Questions )

alright.

new month, new questions.


  1. i’m about to release my first CO-OP mode, problem is, i don’t really know how to close for example axis side to players. so no one can enters and play them. i think people with premium can invite their friends, close the custom match and play with each other. but due to the idiotic decisions from DF about the making lobby privates behind premium subscription, i was hoping to find a workaround ( as i don’t really see why i can’t make private custom lobbies for at least mods. or in general since you don’t earn xps anyway… )

  1. second question is, due to the nature of PVE ( at it’s current state ) i wanted to create stationary tanks that will engage enemy forces in order to provide a sort of " threat " for players with tanks.
    so i was wondering if i could have done that with AI cannons or auto turrets.

problem is, if i apply both the char res and the collision physic of an actual tank on the builded_auto_turret, my editor crashes.
any work around on this one as well? ( or why that happens in the first place ? )


  1. last but not least, normal auto turret from moon event do not fire upon infantry like the auto_Mg42
    does anyone knows why? because as far as i remember, those turrets were function during the event. and i kinda wanted them to use as stationary machineguns. instead, i have to use auto_mg42s with limited ammo.
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Probably not possible.
You can add more teams. Player will not able play to team3/4/… because can’t switch to them.
But yeah… You still will have 2 player teams.

I think @tommyZZM (TommyZMM) knows how to. Here post that contains info about how to…
ShowCase: Natural and Reasonable NPC Auto-Fire Anti-Aircraft Artillery
(Yeah… I still not test it. Don’t have much free time :frowning:)

Hmmm… It’s weird. Maybe you didn’t config it fully?
Well… I think that I can’t help here much.

I remember that…
I give this turret to engineer tools, build it and then clone it.
As result… My squad died. Heh.

You can config auto_mg42 and give more ammo:
(Don’t look to colors :slight_smile:)

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(Sorry for colors, just info how to add/change engineer tool objects):
(You can edit only weapon that engineer already have it)


Also… Yeah. They now don’t fire to infantry :frowning:

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that’s something new to hear for me.

i’d like if you could dive further, but maybe some other times in another thread. don’t wanna waste your time too much. which, by the way, i really apreciate for the input and time you’re spending with us peasant on the english side :joy:

i saw it, and he made a working artillery, problem is, those do not engage players actively. because they basically depend on shooting to a target with the Moon_base tag as a target, and people dies because it’s … an artillery after all.

quite impressive, and i made an objective around it in my coop, but still does not present a real threat to players tank. i guess i could use mines, but those are not fun and engaging as a tank fight…

i did set teams ( for example set the team to 1 ) while controlling the opposite one ( 2 ) and those did not fired for any reason. it’s like the moon base tag takes priority even though not in range.

i’m aware of this as well, but they run out of ammo because apparently in multiplayer, they return the normal config to 5000

( weird colors, what are you making, a trip to a dimensional world ? lol )

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Just create another team_XXX (Example: team_axis_berlin).
And change property team_id. Done… Now need create repsawns and e.t.c.

Hmmm… Strange, but thanks. I’ll test it soon.

I just want test color entities, but they doesn’t work in multiplayer :frowning:

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I think that you can give these tags (and not only) to player by using Tank/Motorcycle spawners.


And change it to:

(!I’m not sure that base_moon_soldier can solve this problem!)
Or maybe not lol. Seems additional templates don’t works on infantry.
Spawner works fine.

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that creates good ideas of my own, too bad i lack the time to properly do them .

( i was already planning to at least remake a few maps from coh2, create my version of battle of the hurtgen forest, rhein, and many others .for a total of 8 maps. but i’m barely at 2 :upside_down_face:)

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I test it.
And seems gun_ammo doesn’t save, but gun_maxAmmo does.

not yet.

i haven’t comprehended fully how custom profiles works.
( not that i really have tried that, i’ll admit )

mainly because i also wanted to customize profiles with appearance. which i don’t know if that’s possible ( nor how )

as for my maps i usually use the preselected one inside the folder.

you’re a bloody genious!

all i need to do is, set for example in my case, team 1 allies tunisia ( which will be controlled by the players )with all it’s spawns and areas, then set team 2 for axis tunisia and set no spawns. then, for the AI it self, create axis_pacific team and set it to 3, for then later on create all the base respawns, this way, players that will join team b in the screen will not interfere with players as it’s meant to be a pve.

right?

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Yes. It should works.

Would be cool if devs allow make animated camera for first spawn/respawn screen.
Then you can make team 2 as spectator team.

Hmmm… Interesting… What will happened if you remove team 2 :thinking:

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try this

image

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so, by doing this, the builded auto turrets will start firing upon tanks / infantry?

ahhhhhhhhh now i see why you placed tanks. for your artillery.

so that they would engage the tanks in front of them.
but you used them in a sort of artillery.

that’s mindblowingly innovative

the only problem on my end now, is that i can’t give physic of tanks to the auto turret. as they still use the coll res grenades, otherwise my editor crashes if i use a tank collres into the parameters…

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thanks :heart:

now gotta see how to apply physic of actual tanks instead of at cannons or smoke grenade physic since i’ll then wouldn’t be able to kill them

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By the way, does keofox have any information related to PVE recently?

i know just as much as you do.

OK. that’s ok

actually we now can add moon_solider_base for all soldiers and vehicles by template modification

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