It seems no LMG in the game currently one-hits people with vitality. Some factions’ semi autos suffer from the same handicap. I dislike this. When 35% health means 100% more bullets needed to kill, the experience often feels annoying and inconsistent.
It would be okay if it only happened at range, or with non upgraded weapons. But when it happens up close with enemies that return fire, it’s obnoxious imo.
Suggestions (favorite to least):
A) Decrease vitality to +30%, keep everything else as is.
B) Increase damage of weapons intended for 1-hits, to guarantee a KO in melee range (shooting center mass).
C) Decrease LMG damage so two shot kills become the norm, regardless of vitality.
If you read my post, you may notice that one of my suggestions is reducing the damage for a consistent 2-hit. I don’t have a problem with that. I am annoyed about the inconsistency. Vitality would still be the strongest perk in the game without making you tank high caliber bullets to the chest in melee range.
What an idiotic reply. Congratulations on having your most liked post on this forum, of all time, be some out of context trash memes you copied. I will make a note to never take you seriously in my life.
Nothing about any of my suggestions would change my ingame performance. But they would change the game feel.
Yea that never made any sense tbh, i think it started out with them being too powerful which led to a general LMG nerf. It was needed, but overdone, & affected especially mounted weapons way too much. There’s another topic on that here going rn, so I think we might see changes about it soon.
The ZH29 is great, you will enjoy it and forget about the armaguerras. The Tunisia Gewehr is alright but has a reload animation from hell.
Maybe it’d be less offensive to me, if the “inconsistency” wasn’t 100% in favor of older players who already have a huge advantage. I feel bad for shooting people without vitality. I have it on every single soldier besides the snipers who can’t get it. It almost completely invalidates other red perks on most classes. It gives you effectively double HP in many common scenarios. Vitality is too good and it is annoying.
Seems I missed out on quite a lot of the fun then - I was more focused on that 5-point perk that gives regeneration and regeneration speed.
But, I’ll have to seriously consider replacing that.
Vit makes every soldier in your squad tank more bullets at longer ranges, it is a pure HP buff. Regen is fine, but only helps you in situations you’d already survive. Larger HP pool is preferable in most cases, and since it’s a full 35%, it adds very meaningful survivability in a game where many weapons are geared towards barely having enough damage for an OHKO.
Essentially I would like vitality to be something that affects how far into falloff you can tank a hit, not the 100% deciding factor for whether you survive a shot or not. And often it is just that. Also helps with SMG’s and explosives. Also severely hurts newbies who have to use shit like 1star greaseguns, which end up needing 2-4 extra hits for a full kill on each soldier (they also become tankier while downed afaik). I think it’s too much.
Maybe I didn’t get this across properly in the original post, but I do think this is the problem.