Little reminder for Dark Flow

This is still a beta.

1- Your prices are completely unreasonable for a game still in beta and constantly changing.
2- Very little communication from the dev team. Where are the dev blogs?
3- Beta players are there to assist the game development, not to be taken advantage of consistently.
Compensate your tester’s for missing features and errors in development.

Again is this a beta or a AAA?

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Honestly even for a beta theres a LOT of things that get implemented that are entirely unacceptable and unprofessional for ANY game dev, let alone one with the backing of a company like Gaijin. I have quite literally seen student projects that have more consideration put in when it comes to monetization and player experience.

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FTFY.

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The pricing for most of the premium squads is completely ridiculous.

I dont understand how it’s possible to justify those price points considering it can only be used for 1 campaign and 1 side.

I’ve payed less for whole AAA games than some of these squads.

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Imo since they failed hard their special op on Twitch with all of the known streamers that get paid to play for the open beta on april, they are only trying to make a maximum of money from everything they can before their game die (like the paid beta test for campaign, their retarded price for premium squad and now the new system for soldiers + the grind of the perks etc.)

This game will not last for years and the devs already know that, that’s why they are greedy. Maybe I’m wrong but I’m almost sure I’m not.

Just look at Tunisia, the most rushed campaign from all of them, even the new italians and british face lack of details or they have texture problem for some of them, their head is bigger than their cap or helmet. It’s just a thing among so many others.

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I highly doubt this is true. If it was, they wouldn’t bother with most of the new features they’ve implemented like trench digging or smoke artillery. They also probably wouldn’t bother with things like the event today, new game modes, etc. It’s not really how things work either. Gaijin has basically infinite money from War Thunder to throw at Enlisted until it becomes popular and profitable. IMO, the issues are coming from their inexperience developing a game that doesn’t exist in a niche and has no real competition. Most of their decisions feel like theyre coming from War Thunder, and not really being adapted to Enlisted

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They’ll either learn to adapt to a game that has actual competition, or they will sink sooner or later. And I’m leaning towards sooner.

The playerbase has already shrunk from what I’m seeing. Even at prime time I sometimes have 20-30 second queues, they used to be instant at prime time on all sides on all campaigns.

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I give you an alternative scenario:

Enlisted is raking it in from total monetization at all levels, and this is encouraging the developers to stay on exactly the same path htey have always been on.

I wonder how many $60 Jumbos got bought for example viz how much it cost to “develop” the model?

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That’s because…they intentionally do that…
Queue now is minimum 30 s so that more human player come and fill the match

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I think both statements are true. Because the latter is what has been working so far in WT, and as long as it will appear to be working in Enlisted, they aren’t going to change approach.

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There isn’t nearly as much monetization in War Thunder as there is in Enlisted so no, can’t agree that “the latter is what is working so far in WT” at all :confused:

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Sounds like you don’t know Gaijin well enough lol. For someone who’s been playing WT for years Enlisted is so far pretty nice. I’m not saying it’s good, but compared to what Gaijin does when they have total control it’s pretty chill. Plus I’ve never seen Gaijin ask the community (well, I could just end the sentence here lol) through a poll what they should do with the newest addition. They actually asked and listen with bikes so yeah.

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Have you not heard about how they tried to put an expiration date on wagers and backups you already own? They backtracked on that since, however they still want to implement it on newly acquired ones. Also let’s see WT monetization: crew slots, crew skills, premium, 60$+ vehicles/bundles, RP conversion, GE, SL, modules, talismans, bushes, the market place, events, skins, lootboxes… what did I miss? I’m sure that’s not all of them.

Also if that was meant as sarcasm/joke then sorry, but there was way too much truth behind it.

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Yeah but the wager/backup thing isn’t actually monetization, and all the rest are not nearly as prevalent or necessary as they are in Enlisted.

Yes you CAN pay for everythign if you want - but it simply isn’t as necessary in WT as it is in Enlisted IMO.

And some of what you included is relatively easy to get through non-money means - bushes (I got them all through warbonds), plus all the stuff that you normally just research like modules and crew skills - I have about 167 million convertable RP in WT … so that side of things really isn’t necessary.

For example there’s nothing comparable to the little money-spinner that is the new perk thing - by making you lose a whole star when you want to change a perk you are “incentivised” to pay to change the random perks that are allocated to get one that you want… it’s much more “attractive” to pay for that than anything that is optional in WT.

Agree on the perks roulette, but I just accepted to live with that without ever paying for a reroll. If I played so far with a specific soldier lacking a specific perk, I can keep playing the same way until RNGesus decides to bless me.

The closest thing in WT is crews XP training, which although lacking RNG is one of the aspects more leaning towards P2W, although not to a critical extent.

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I have really not seen much of a reason to pay for Enlisted other than the new bs perks system (which I will admit, sucks since retraining points were a thing for a reason, not giving them out anymore is just not cool). Sure mostly the same is true for WT, however it’s a waaay bigger inconvenience there I feel like, especially how long it’ll take. For example I’ve only started to notice how much crew skills matter not too long ago because they take so long to grind out without any premium vehicles/time (and I do have some premium vehicles from events). They actually have a huge impact. On some higher tier vehicles the stock grind can be real painful, especially when you have to face modern ERA with somewhat early HEAT shells. Parts/FPE are also something you’d want to have access to earlier (and I mean, by default. Once the community got together for that, they got a quick reduction in RP so now noone mentions it). Or for the air side of things, most top-tier jets just get eaten by missiles while they are trying to unlock their own missiles. Crew skills also have an even bigger impact for air (blackouts you know). Though, helis are just impossible to grind without a premium heli I feel like.

Overall I think we could rant about what we find more of a greedy cash-grab from either game, from what I’ve noticed from this conversation we have/had it’s really subjective what type of monetization upsets people more and what type is fine. Sure neither game is really “fine” but we still find one or the other better.

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As long as Enlisted doesn’t introduce crap like repair costs or other deliberate and arbitrary resource drains, it still beats WT by a good margin.

Bullpoop like that which makes you afraid to play the lineup you like, lest later regret doing so.

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Yeah nah - I have no problem with the repair costs in WT and play it at least as much as Enlisted… but both of them much less than before now I have another game to spend actual QUALITY time in (I have 30 hours on it in the last 12 days already! :))

Really just getting a bit of a return on investment in these 2 now… doing the dailies and BP - nothing more!

:thinking: which is it

Read what I said again.

Matches were instant and FULL of players. This is not the case anymore. Hasn’t been for a while now.

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