List of QOL changes

  • reducing the price on all handguns to the same value
  • changing the battle pass challenge “play X games in X with X team” to play X games in X
  • change the battle pass challenge “capture one zone” to capture or defend one zone
  • allowing players to dismantle environment barbed wire
  • changing the way AI can be order to build things to a build anything nearby
  • fix the generic customize of all the ammo bags (EG the German small ammo bag give to charterers regardless of weapon and in fact would give 30 rifle rounds for the bolt action )
  • add the ranging sights for the grenade launchers
  • give an exp bonus for shooting down a plane that has XX amount of kills
  • buff smoke grenades
  • add more appearance options to include helmet paint, dressed down and coat options
  • adding a notice when building a rally on the train mission that will tell the user if the rally will fall within the zone of restriction
  • tnt seems to be finicky with damage on some tanks, in most cases it wont even pen the armor (seems to happen when the tank is moving)
  • the trains armoured turrets seem to not really wanna be fixed with the new repair system
  • engineers getting building resources back when dismantling enemy built stuff
  • an option to remove the bayonet on the mas-36
  • allow the option to peer out of a hatch instead of full out of the the tank hatch
  • add a button to reset view port in tanks to default
  • add option to reload tank machine guns
  • ammo counters for self defence anti aircraft guns on planes that have them
  • add some from of an indicator for alt gunners to alert you to incoming planes
  • increase on reload times while moving for tanks
  • being able to bind the sniper scope to the aim and not to the zoom
7 Likes
  • reducing the price on all handguns to the same value
    only if they refund player, for past purchases
  • add the ranging sights for the grenade launchers
    no just no thy are bad enough as is
    i agree with all other suggestions

They used to be pretty good till they nerfed them to the ground for no reason. Utility should be powerful to let us flank or storm the points we shouldn’t rally on tanks smoke (which are great) and radioman smoke but how many people are using them since they have shared cd with arty? ZERO

2 Likes

i can understand this feeling and it is well founded

y tho?

1 Like

why? this would only make this proposal less likely to happen.
instead of crying about pistols that you bought for shit price, be happy that they would be cheaper for any future purchase.

1 Like

Add:

  • Incremental score for occupying the train
  • Color-coded artillery
  • Text prompt warning of enemy paras
  • Removal of overheat mechanic on AA guns
  • Improved chat UI and functionality. Chat in lobby. Chat in spawn screen
  • Bayonets on guns that literally have them just folded under their barrel (FG 42s)
  • Start FG 42s in full auto, or the ability to change the fire mode of your entire squad with a single prompt
  • More time-efficient digging with shovels
  • Hull MGs
  • Ammo pouch cosmetics are directly tied to equipped weapon(s)
  • All metal helmets have damage reduction uniformly applied
3 Likes

shovel extension: being able to fill holes, being able to allow bots to dig trenches with you if you “draw” it, and being able to level the ground so that tanks don’t get stuck

2 Likes

Less smoke mortar rounds but smoke is useful

You can’t choose which campaign you want to play after the merge.

There is no definition of defend one zone, maybe you can use zone kill count.

No.

pen indicator for AT weapons