I would like to give gamers option to ressuply grenades during missions, but I hit a little trouble - if you use object
entity{
_template:t=“no_69_impact_grenade_item+item_in_world” …
this grenade can by restocked by one soldier without restriction of his actual equipment, that allows him to carry such a number of loot. For example he has no Equipment of type Granade pouch which should limit number of grenade-type weapons to 0-1, but he can loot 3 in MOD scenario - with no trouble. OR twelve ;(
I found out there is possibility of such a correction in mortar shells, using item atribute * item_volume", so I can limit the number of mortar ammo to 10-12 pieces (for 60mm shells) or even less (for 8cm shells). But same does not work in case of grenades, where best option is let the game mechanism work as expected.
I think many MODers will be happy to balance the number of any kind of heavy equipment so gamers cannot take and loot “nearly unlimited amount / or crazy-insane amount of anything”. There is still working some “weight limitation” - but I think that works again with item_volume than with *item_weight" as you can easily test.
I would also be happy to have “heavy ammo store” so unit can take ammo like “75mm PaK40 shells” and re-fill some PaK that can easily run out of ammo - and no Engineres are nearby.
Or possibility of use “mortar man” and secon in squad “ammo man” so “mortar man” will ask for ammo here. Same as it works in case of MG/rifles. But not unlimited, just to the number of “carried shells”.
Thanx for your suggestions,
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Currently, grenades cannot be refill as common ammos.
There is a special training ground ammo box that refills grenades.
tutorial_ammunition_box_a
extend to ammunition_box_grenade_resupply
But that function is implement by code and you can only resupply 1 grenade from it, when the character doesn’t have any grenades.
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ok, so until further development will be done we can use the atribute “volume” which I found is limited by value “24” per soldier, so you can set some kind of Items (not all grenades) not to be picked up “almost unlimited times” but in “reasonable amount” - like 2 grenades per soldier in one moment, which can be refilled after use.
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tnx for information about these objects, will test them in my Scenarios. For now, I think that I can live with “item_volume” atribute. For interested, my recomended set is:
item_volume = 9.0 for grenades, explosive pack, all throwen stuff) = you can have 2EXTRA to your loadout
item_volume = 6-7 for rifle grenades = +3-4 extra
item_volume = 5-5.5 for bigger ammo pack (as MG, drum, heavy AT rifles ammo) = +4 extra
item_volume = 3-3.5 for usual ammo clips (in case you want to put them to Scenario, these should be possible to refill using Engineers / Ammo crates) =+7-8 extra clips. Remember, that Ammo crate will never give you such amount, as well as you will not be replenished by Ammo crate after use of such “extra” ammo
item_volume = 1.5-2.5 for small mortars (like 2inch/51mm, M2/60mm, GrW36/50mm) = 10-16pieces to mortars, coresponding with amount, that is usual for standard units (Mortarmen)
in this preset, you can control reasonable amount of all you give gamers to your MOD maps, as well as control of combination, that someone will take mortar, 10pcs of shell AND one grenade/rifle grenade to his standard preset. Cost of overloading is already implementet with “weight” - such a soldier will be exhausted very soon (like running 50-100m with 30-40kg due my testing).
Only problem - not all “items” do have a item___volume - for example all Incendiary grenades, Impact grenades. DO not understand why is it so, so use them carefully. Maybe some more skilled MODer will tell me, how to modify “template” so I do not have to remember to set “volume” and (!) how to add “volume” atribute to “items” that do not have it implemented. Will be very grateful for that
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