Honestly, explosive packs should just get removed. Buff AT weapons so they can be used against infantry and fortifications as well. TNT charges should be used as AT weapons since they actually require skill to use against tanks.
Explosive packs are fine the way they are.
People constantly whining for changes like this are getting exhausting.
The day that high tier tanks arenât regularly racking up huge scores then these would be reasonable topics. Doubt weâll ever see that.
simple as this, if it hits the side and not the front, it shouldnât glitch out and not blow up the tank
just make panzerfaust and etc god tier like they were designed to be
Not even that. If fortifications actually held up against enemy fire and bombardment, we wouldnât have the issue of tanks annihilating everything.
I think we would in most matches.
perhaps
Learn to be mobile. Hard to get explosion packs to do much against a mobile tank. Especially one thatâs up to speed. Not 100% guaranteed, but is better than standing still
Panzerfaust is a shaped charge
Dude said rockets. M1, M9, Imitation M1
Sounds totally reasonable and balanced from tankers perspective.
Yes, then you donât have to worry about those pesky explosion-pack spammers.
No, you dont worry about nothing as u get killed across the map.
and that is why people need to learn to charge their grenade before they throw so the tank have no chance of escaping
You wonât if you are pinned from the front⌠skill issue if you get flanked
If we limit the number of explosive pack, we will need a big buff to their radius and damage.
ah yes the all mighty skill issue, idk why we need to buff anything in first place if its just skill issue.
My personal trick is to put it behind the turret and detonate it. Works against tigers
devs weaken AT guns and make them useless
claims itâs a skill issue because the devs weaken them
Youâre right, I must be off my rocker lol