Atm… I dont see the point in killing tanks, when it will just result in a new enemy tank will be spawned.
Utterly garbage system… Add some limit on tanks allowed in the entire game, or limit per player.
Example… “Each person has only 2 vehicle spawn per game.”
Or have some kind of reward, you have to do X, or get XX score to unlock a plane/tank. As it is now its just irritating spam of vehicles.
Or… Each team is only allowed to spawn 2 tanks and 2 planes per capture point.
Also there is players just sitting “dead afk” waiting for the tank/plane spot to be allowed so they can spawn it.
Not to forget Kamikaze planes… Spawn plane, drop bombs, and not care, since it is endless of tanks/planes allowed.
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Using a tank or plane should be worth a certain number of points gained on infantry.
For example:
1 using a tank is free, 2 requires 500 points on infantry, 3 requires another 800 points on infantry, 4 requires another 1200 points on infantry, 5 requires another 1700 points.
1 use of an attack aircraft - 700 points on infantry, 2 - 1100 points on infantry, 3 - 1500 points, 4 - 2000 points.
1 use of a fighter without bombs is free, 2 - 300 points on infantry, 3 - 600 points on infantry, 4 - 1000 points on infantry
1 use of a fighter with bombs or missiles for 300 infantry points, 2 for 700 points, 3 for 1100 points, 4 for 1600 points
This way you will stop seeing the infernal spam technique, where the same player spins 2-3 tanks or planes.
People will be much more appreciative of the plane and tank
On the one hand yes, but the carousels of tanks/planes make it pointless to kill them. After 10 seconds a new one appears and terrorizes you again. One player should not spam tanks/airplanes nonstop
You mean after 10 seconds a new one spawn for me to terrorizes. I love exploding them. Been an anti tank rambo since red orchestra 1 (one guy was driving the motorcycle, the other standed on it in crouched position with panzerfausts.) Trust me, it’s tankers who panick
I don’t have any problems with ppl spawning tanks. Theres so many ways to destroy them in Enlisted, more than in any other games I’ve ever played.
At the very least, planes should be restricted.
But since the campaigns are different in strength of tanks I do not see a problem giving tanks a price too.
Restrictions like this should simply not be in the regular game. There could be a new, more restricted mode however.
A mode for those requesting heavy mm. For those giving importance to leaderboards. For those wanting this or that restrictions. They could all go there, and we could continue having fun in the main game
Or simply a more historical/event mode (so no jumbos in Normandy and only a limited number of tigers for example)
Technique squads are stronger than infantry squads. The point of killing a tank or plane is that the player cannot immediately take it. For example, killing a Tiger.
But what is the point of killing planes if the enemy has 3 slots with them?
I love what tank bring to this game.
Both using them and destroying them can be really exciting.
If I had to change anything around tank, it would be:
add visibility to tanks. Hold key and move mouse to look around just like you do on airplanes
increase the price of explosive packs. These are way to common in game making any soldier an anti tank weapon.
improve anti tank weapon efficiency and allow any soldier to pick an anti tank weapon from an ammo box build by engineer (limited quantity of these per box)
Exactly, which is good. My suggestion would keep tanks and planes constantly in the match, but would make it so that destroying a tank/plane actually gives the infantry a chance to push rather than just having another T50 respawn immediatly.
Menawhile your suggestion I see as not solving anything.
Limited visibillity is what balances tanks. You should only have visibillity only if your commander pokes out. (Though that should be improved so that he isn’t just sitting upright being an incredibly easy target.)
No. Increasing prices doesn’t help with anything. Just increses grind. Simply look at repair costs in warthunder for example. Making important items more expensive doesn’t help anything. And detpacks are necessary to balance tanks.
The issue with detpacks is their abillity to deal with infantry. So maybe making them act more like a satchel charge or magnetic mine would be better.
Agree with that one, some AT weapons are completely pointless (PTRD).