WP grenades were implemented in the Pacific, Tunisia and Normandy, but there are many problems with these grenades.
The current WP grenades are cheap and can be purchased in large quantities, yet they disperse gas and fire spreading effects over a wide area.
This is not a problem if there is only one player on the team that uses them.
However, if a squad of players throw WP grenades into a base at the same time, it becomes a problem.
Why is this a problem?
A large number of WP grenades are thrown into the base at the same time by players in a squad.
The base is filled with gas and fire spreading effects, damaging the defending team for 15-30 seconds.
The attackers simply wait for the effects of the WP grenades to wear off and then enter the base to easily neutralize it.
AI soldiers are not smart enough to use recovery kits or extinguish fires while staying within the gas and fire spread effect area. In the meantime, the soldiers will continue to take damage, so 70-80% of the soldiers in the base will travel to heaven.
And the biggest problem is that these grenades have made the game a game where firefights do not occur.
We installed “Enlisted” because we want to play a gunfight game using the firearms of the Great War.
A game riddled with WP grenades is no fun for either the defender or the attacker.
(Attackers = players who do not WP-SPAM)
How to solve this problem?
-
Raise prices so that large quantities cannot be purchased.
(This will prevent new players from entering the market, but will not solve the fundamental problem because players who have already purchased the product will continue to own it) -
Narrow the range of gas and fire spreading effects.
(I think it will make it a little better, but I don’t think users who think it’s a problem will be convinced) -
limit the number of WP grenades that can be deployed in a squad.
(I think it will reduce the chance of mass deployment. Because only a maximum of 4 can be thrown in at the same time) -
limit the number of WP grenades to only some troops.
(This is historically a mistake. (This is historically wrong, but it makes enough sense if it enhances the gameplay, and above all, it will convince many players who want more fairness)
Finally.
I think the problem can be solved by limiting the number of WP grenades a squad can have and prohibiting them from being thrown in large quantities.
I know several users have had problems with this issue.
I hope you understand that we want to have gunfights and not dedicate our time to gas and fire.
*WP grenade = abbreviation for white phosphorus grenade