Limit on WP grenades

WP grenades were implemented in the Pacific, Tunisia and Normandy, but there are many problems with these grenades.

The current WP grenades are cheap and can be purchased in large quantities, yet they disperse gas and fire spreading effects over a wide area.
This is not a problem if there is only one player on the team that uses them.
However, if a squad of players throw WP grenades into a base at the same time, it becomes a problem.

Why is this a problem?

A large number of WP grenades are thrown into the base at the same time by players in a squad.
The base is filled with gas and fire spreading effects, damaging the defending team for 15-30 seconds.
The attackers simply wait for the effects of the WP grenades to wear off and then enter the base to easily neutralize it.

AI soldiers are not smart enough to use recovery kits or extinguish fires while staying within the gas and fire spread effect area. In the meantime, the soldiers will continue to take damage, so 70-80% of the soldiers in the base will travel to heaven.

And the biggest problem is that these grenades have made the game a game where firefights do not occur.
We installed “Enlisted” because we want to play a gunfight game using the firearms of the Great War.
A game riddled with WP grenades is no fun for either the defender or the attacker.
(Attackers = players who do not WP-SPAM)

How to solve this problem?

  1. Raise prices so that large quantities cannot be purchased.
    (This will prevent new players from entering the market, but will not solve the fundamental problem because players who have already purchased the product will continue to own it)

  2. Narrow the range of gas and fire spreading effects.
    (I think it will make it a little better, but I don’t think users who think it’s a problem will be convinced)

  3. limit the number of WP grenades that can be deployed in a squad.
    (I think it will reduce the chance of mass deployment. Because only a maximum of 4 can be thrown in at the same time)

  4. limit the number of WP grenades to only some troops.
    (This is historically a mistake. (This is historically wrong, but it makes enough sense if it enhances the gameplay, and above all, it will convince many players who want more fairness)

Finally.
I think the problem can be solved by limiting the number of WP grenades a squad can have and prohibiting them from being thrown in large quantities.

I know several users have had problems with this issue.
I hope you understand that we want to have gunfights and not dedicate our time to gas and fire.

*WP grenade = abbreviation for white phosphorus grenade

7 Likes

Each white phosphorous incendiary bomb costs 30 soul scores

If you equip 3 with one squad member you need to spend 90 souls, 3*30=90

If you equip 9 squad member with 3 WP, 3*9=27. you totaly have 27 WP in a squad. you need to spend 27*30=810 souls.



For example, If you hurt your teammate, your soul points will be deducted, so the player who hurt your teammate will be punished.

In short, this is the most effective mechanism and solves most problems. Especially for dissonance scenarios caused by abuse or unencouraged game behavior.

Only 20-30% go to hell?

5 Likes

Yes, but they can also be the messengers that send SPAM to hell!

2 Likes

Congratulations: You as one single player have just burned over 4/5 of your team’s tickets on a single 9 man squad… The game better be 1v1 because that sounds absolutely terrible for a team to have to deal with.

Of course it is not a shared score, it should be each player’s own

Have you ever played War Tundra?


And you won’t become a soul score rich man, because the mechanics can limit you from saving them, you can’t save at all or you can only save some maxim scores.

Have you ever played Cusine Royale?

I don’t like nerfs, they do serve a purpose, a well dug in squad in a bunker or house in Tunisia, can be gassed out, for that reason they have changed stale fights where one team cannot get the defenders out of their locked.down position, WP helps that.

I get the spam, maybe the effect is capped so only two grenades worth of gas in an area, even if they throw 4 grenades, I don’t know, but once again nerfing something which really has some benefits might not be the way forwards.

Look at wood pen, which I hope devs rethink and bring back to a degree @1942786

2 Likes

Doing so is really close to self-mutilation, like cutting off your hand because your arm is sore.

White phosphorus incendiary bombs weren’t the first thing to be abused, nor were they the last one.

If you think nerfing them or removing them will solve the problem, you’ll soon see the next abused thing, until by such logic everything should be removed. .

Molotov cocktails and white phosphorus molotov cocktails were considered useless not so long ago because players misused other things.

2 Likes

should be a gold order

1 Like

Hmmm, why are tanks and aircraft in this discussion?
Vehicles are subject to sortie restrictions.
Large caliber guns have reload times.
But white phosphorus grenades do not.
I do not think it is appropriate to bring up vehicles in this discussion.

Large backpacks are user-selectable.
I am aware of it.
Soldiers using flamethrowers are restricted as troops. Oh, it is up to the player to decide how many flamethrower squads he wants to form, right? I know. It’s okay.

My proposed improvement (No.4) is my answer.

I understand what you’re trying to say and what you’ve worked so hard to come up with, and I don’t deny it.
However, I don’t think it’s good to judge things by an expanded interpretation.
Because the base of the problem is different between Vehicle and white phosphorus grenade.
Well, I guess you could say the Molotov cocktail issue is the same as the white phosphorus grenade!

That’s all.

2 Likes

I agree with the suggestion to limit WP grenade.
I like the powerful suppression power of WP to get through D-Day trenches, etc., but there are moments when I feel that the ability to throw so much in so short a time is game breaking.

This is something I suggested in another thread, but I think a good way to do this, besides setting a possession limit on WP or increasing the purchase cost, would be to adjust the projectile animation to be longer.
Add about 5 or 6 seconds of animation between taking the WP grenade out of the pouch and finishing throwing it. Also, have the soldier yell out a warning to his comrades as he throws it. This will also be heard by the enemy.
With this modification, the WP is still powerful and can be carried in large quantities, but it has a substantial cooldown and a large gap when used, giving opponents more time to counterattack and making it fair.

There are many other suggestions for grenade rebalancing.
Hopefully DarkFlow will take a look at these threads and reconsider WP.
A little personal thought about grenades - English speaking section / Suggestions - Enlisted
WP Spam is horrendous - English speaking section / Suggestions - Enlisted
About White Phosphorus Smoke Grenade - English speaking section / Suggestions - Enlisted

Also, I personally would like to see an effective tool to remove the large amount of barbed wire in the bunker, so that there is an alternative to killing everyone in the bunker with WP. For example, removing all the obstacles with a banger roll and then stepping in with a gun. With the current dynamite, at best, one piece of dynamite can only destroy one piece of barbed wire, giving the defenders too much of an advantage.

2 Likes

I think i destroys all barbed wire in range, just it’s range got decreased with last granade patch.
Just throw like 3 and bunkers is clear, or just throw normal granade to kill anyone inside and dismantle it.

2 Likes

You are right.
I have even tried to kill people in bunkers with grenades. It generally worked, but often new enemies would appear from the back of the room and kill them while I was removing the barbed wire.
Perhaps that could be a problem with my skills, though. lol
I like to clear the bunker quickly, but that is difficult for me, so now I use WP to kill everyone and then go in.

One dynamite can destroy one barbed wire at close range, but if it is multiply staked out, I seem to need to throw 3~4 dynamites at different times. You are right, the area of effect is so small that the dynamite catches on nearby barbed wire, leaving the barbed wire at the back unharmed.
If all the barbed wire could be destroyed at once by inserting something like a banger roll, for example, it would allow for quicker entry…but if the barbed wire could be removed too easily, it would be a pointless obstacle, so the balancing must be done carefully.
As for my personal thoughts on WP, I mentioned the bunker strategy, but if we delve deeper into this topic, it will become irrelevant to the WP discussion, so let’s leave it at that.

2 Likes

Dudes just can’t stay without a witch to point at, huh?

Either 3 top wps you can bring in every squad or remove big and small grenade pouches.

I can count on one hand the number of times i’ve actually seen an objective locked down that much, and its only because the entire attacking team was AI. 90% of the time I’m the only one on either side putting up fortifications other than ammo or rally points.

Now if sandbags didn’t shatter from every explosion, and gas couldn’t simply pass through walls, that would be different.