At present, this game has a large number of throwing props, which is good, but this game does not seem to divide and specialize these numerous throwing props.
So I would like to share some personal views and suggestions.
First of all, the currently common throwing objects in this game can be classified into: explosives (grenades and dynamite packs), Molotov Molotov bottles and smoke bombs.
As for impact grenades and white phosphorus bombs, these are not popularized in all battles, so let’s not talk about them for now.
Just talking about these projectile props that have pervaded all campaigns.
I personally think that a complete set of countermeasures should be introduced to these items.
Dynamite packs have been segregated for use against vehicle specializations, while grenades are a thrown item for quick area kills.
The role of the grenade in the game is close to the rush style of quickly breaking through the defense line, and this item can be restrained by the Molotov Molotov bottle, because it can always effectively block the route and delay the enemy to force the player to change the attack route.
The problem is that the current food chain lacks props to restrain Molotov cocktails, making a large number of Molotov cocktails all over the game.
I think the mechanism of smoke bomb fire extinguishing can be introduced to restrain the burning bottle and make this food chain complete
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Why do you think so?
First, let’s base it on realism, white phosphorus in smoke bombs burns quickly in air and it robs other burning things of oxygen, which is why it can extinguish fires.
Secondly, based on gameplay considerations, smoke bombs are the props with the lowest appearance rate I have seen. This can give players a reason to carry smoke bombs.
Finally, does this change make smoke grenades too powerful?
That’s my second thought.
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This idea is additional, because I think explosives can already restrain smoke bombs, but I think this food chain should be made more rigorous.
Therefore, I think it is possible to add a mechanism for explosives to disperse smoke.
Explosives create shockwaves that blow away the smoke that blocks vision in the air, and grenades are less effective than dynamite packs, which disperse smoke perfectly, while grenades just thin it out.
In this way, the throwing objects restrain each other, and they all have a reason to appear, which helps to increase the diversity of throwing objects on the battlefield, and reduces the impact of the lack of natural enemies on the game balance caused by individual throwing objects.
Whether you agree or not, thanks for reading!