Library of pseudo-textures for building maps [30 textures]

With its actions, Darkflow literally gave players the opportunity to create maps of any complexity, with a huge field for creativity. Given the lack of at least some control over textures, I decided to collect a library of all objects with which you can build anything.

They must satisfy only four conditions: be indestructible, be as seamless as possible, have a square shape and have an acceptable render distance (which also does not depend on us). It turned out that there are not many such pseudo-textures, but I managed to capture something.

PART I.

Texture 1

Screenshot_1
Type: Concrete
Object name: soviet_awning_4500x3200_roof_a
Render Distance: Exterior
Double sided: yes
Notes: no

Texture 2

Screenshot_2
Type: Stone
Object name: normandy_fence_1200_flat_b
Render Distance: Global
Double sided: yes
Notes: no

Texture 3

Screenshot_3
Type: Lava
Object name: lava_part_flow_a
Render Distance: Global
Double sided: no
Notes: Flow Animation

Texture 4

Screenshot_4
Type: Stone
Object name: menhir_a_type_a
Render Distance: Global
Double sided: yes
Notes: Voluminous

Texture 5

Screenshot_5
Type: Grass
Object name: hedge_griselinia_box_a
Render Distance: Global
Double sided: yes
Notes: Transparent / Voluminous

Texture 6

Screenshot_6
Type: Metal
Object name: normandy_mansion_3story_b_decor_stair_back_ext
Render Distance: Global
Double sided: no
Notes: Ripped Edges

Texture 7

Screenshot_7
Type: Brick
Object name: normandy_vernacular_city_building_brick_wall_a
Render Distance: Exterior
Double sided: yes
Notes: no

Texture 8

Screenshot_8
Type: Stone
Object name: main_entrance_fence_column
Distance external side: exterior
Distance interior side: interior
Double sided: yes
Notes: Voluminous

Texture 9

Screenshot_9
Type: Wood / Roof Tiles
Object name: russia_suburban_station_a_canopy_roof
Render Distance: Global
Double sided: yes
Notes: Double Texture

Texture 10

Screenshot_10
Type: White Marble
Object name: russia_town_door_int_2500_a_rl
Render Distance: Global
Double sided: yes
Notes: no

PART II.

Texture 11

Screenshot_1
Type: Stone
Object name: catholic_gothic_church_column_a_2m
Render Distance: Exterior
Double sided: No
Notes: No

Texture 12

Screenshot_2
Type: Concrete
Object name: reichchancellery_garage_plate_a
Render Distance: Global
Double sided: Yes
Notes: No

Texture 13

Screenshot_3
Type: Murble
Object name: main_entrance_entry_column_c_b
Render Distance: Exterior
Double sided: Yes
Notes: Double Texture

Texture 14

Screenshot_4
Type: Metal
Object name: normandy_fence_2000_flat_d_column_a
Render Distance: Global
Double sided: Yes
Notes: Double Texture

Texture 15

Screenshot_5
Type: Grid
Object name: sewer_grate_c
Render Distance: Interior
Double sided: No
Notes: No

Texture 16

Screenshot_6
Type: Sandstone
Object name: tunis_city_unic_market_walls_b_corner
Render Distance: Global
Double sided: No
Notes: No

Texture 17

Screenshot_7
Type: Metal
Object name: pontone_tmp_middle
Render Distance: Global
Double sided: Yes
Notes: Double Texture

Texture 18

Screenshot_8
Type: Concrete
Object name: kroll_opera_outdoor_column_a
Render Distance: Exterior
Double sided: Yes
Notes: Double Texture

Texture 19

Screenshot_10
Type: Metal
Object name: honour_courtyard_metal_shades_c_a
Render Distance: Exterior
Double sided: Yes
Notes: No

Texture 20

Screenshot_11
Type: White Stone
Object name: european_column_chapiter_c
Render Distance: Exterior
Double sided: No
Notes: No

PART III.

Screenshot_1

Textures part 3

Type: Tile
Object Name: tunis_unic_mosque_arc_dRender Distance: GlobalDouble-sided: NoNotes: No

Type: Stone
Object name: main_entrance_front_decor_a_e_bRender distance: ExteriorDouble-sided: YesNotes: No

Type: Stone
Object name: soviet_awning_4800x3400_aRender distance: GlobalDouble-sided: YesNotes: Double-sided

Type: Stone
Object name: bust_column_a_marbleRender distance: GlobalDouble-sided: YesNotes: Double-sided

Type: Planking
Object name: russia_wood_base_aRender distance: ExteriorDouble-sided: YesNotes: Double-sided

Type: Hay
Object Name: haystack_hRender Distance: GlobalDouble-sided: YesNotes: No

Type: Logs
Object name: dugout_small_a_wallsRender distance: GlobalDouble-sided: NoneNotes: Seamless overtexture

Type: Redwood
Object name: rotonda_column_aRender distance: ExteriorDouble-sided: NoneNotes: Seamless overtexture

Type: Rusty Metal
Object Name: sand_sifter_a_roof_metal_aRender Distance: GlobalDouble Sided: YesNotes: Double Sided / Seamless Overtexture

Type: White marble
Object name: hitler_office_marble_tableRender distance: ExteriorDouble-sided: YesNotes: Double-sided

As I have free time from work, I plan to replenish this thread with the textures below. That’s pretty much all I could find among the 520 pages of objects.

click

9 Likes

sweet stuff. I will try to add some fresh texture looks in my “Blackhole” Mod. :slight_smile:

Fresh update is in the works! Need ladders / bunkers :slight_smile:

2 Likes

I really hope that your map becomes popular bro!

yeah. need some destroyable textures… would love to find the object in the Normandy beach that has the wall crumble up with det pack explosions…

1 Like

Almost all objects with the prefix decor_ are destructible. And also all objects with is_. And all objects with wood_.

2 Likes

one nugget at a time. Time to roll-up the sleeves and do a deep dive.

If you can’t find the destructible or if you do find them please share
It would be much appreciated

1 Like

Thx

PART II.

Texture 11

Screenshot_1
Type: Stone
Object name: catholic_gothic_church_column_a_2m
Render Distance: Exterior
Double sided: No
Notes: No

Texture 12

Screenshot_2
Type: Concrete
Object name: reichchancellery_garage_plate_a
Render Distance: Global
Double sided: Yes
Notes: No

Texture 13

Screenshot_3
Type: Murble
Object name: main_entrance_entry_column_c_b
Render Distance: Exterior
Double sided: Yes
Notes: Double Texture

Texture 14

Screenshot_4
Type: Metal
Object name: normandy_fence_2000_flat_d_column_a
Render Distance: Global
Double sided: Yes
Notes: Double Texture

Texture 15

Screenshot_5
Type: Grid
Object name: sewer_grate_c
Render Distance: Interior
Double sided: No
Notes: No

Texture 16

Screenshot_6
Type: Sandstone
Object name: tunis_city_unic_market_walls_b_corner
Render Distance: Global
Double sided: No
Notes: No

Texture 17

Screenshot_7
Type: Metal
Object name: pontone_tmp_middle
Render Distance: Global
Double sided: Yes
Notes: Double Texture

Texture 18

Screenshot_8
Type: Concrete
Object name: kroll_opera_outdoor_column_a
Render Distance: Exterior
Double sided: Yes
Notes: Double Texture

Texture 19

Screenshot_10
Type: Metal
Object name: honour_courtyard_metal_shades_c_a
Render Distance: Exterior
Double sided: Yes
Notes: No

Texture 20

Screenshot_11
Type: White Stone
Object name: european_column_chapiter_c
Render Distance: Exterior
Double sided: No
Notes: No

3 Likes

So if reichchancellery_garage_plate_a is valid would it be correct to assume the b and c version also function along with their damaged variants?

Yep

1 Like

PART III.

Screenshot_1

Textures

Type: Tile
Object Name: tunis_unic_mosque_arc_dRender Distance: GlobalDouble-sided: NoNotes: No

Type: Stone
Object name: main_entrance_front_decor_a_e_bRender distance: ExteriorDouble-sided: YesNotes: No

Type: Stone
Object name: soviet_awning_4800x3400_aRender distance: GlobalDouble-sided: YesNotes: Double-sided

Type: Stone
Object name: bust_column_a_marbleRender distance: GlobalDouble-sided: YesNotes: Double-sided

Type: Planking
Object name: russia_wood_base_aRender distance: ExteriorDouble-sided: YesNotes: Double-sided

Type: Hay
Object Name: haystack_hRender Distance: GlobalDouble-sided: YesNotes: No

Type: Logs
Object name: dugout_small_a_wallsRender distance: GlobalDouble-sided: NoneNotes: Seamless overtexture

Type: Redwood
Object name: rotonda_column_aRender distance: ExteriorDouble-sided: NoneNotes: Seamless overtexture

Type: Rusty Metal
Object Name: sand_sifter_a_roof_metal_aRender Distance: GlobalDouble Sided: YesNotes: Double Sided / Seamless Overtexture

Type: White marble
Object name: hitler_office_marble_tableRender distance: ExteriorDouble-sided: YesNotes: Double-sided

1 Like

Search for fortification tag, they all are there.