With its actions, Darkflow literally gave players the opportunity to create maps of any complexity, with a huge field for creativity. Given the lack of at least some control over textures, I decided to collect a library of all objects with which you can build anything.
They must satisfy only four conditions: be indestructible, be as seamless as possible, have a square shape and have an acceptable render distance (which also does not depend on us). It turned out that there are not many such pseudo-textures, but I managed to capture something.
PART I.
Texture 1
Type: Concrete
Object name: soviet_awning_4500x3200_roof_a
Render Distance: Exterior
Double sided: yes
Notes: no
Texture 2
Type: Stone
Object name: normandy_fence_1200_flat_b
Render Distance: Global
Double sided: yes
Notes: no
Texture 3
Type: Lava
Object name: lava_part_flow_a
Render Distance: Global
Double sided: no
Notes: Flow Animation
Texture 4
Type: Stone
Object name: menhir_a_type_a
Render Distance: Global
Double sided: yes
Notes: Voluminous
Texture 5
Type: Grass
Object name: hedge_griselinia_box_a
Render Distance: Global
Double sided: yes
Notes: Transparent / Voluminous
Texture 6
Type: Metal
Object name: normandy_mansion_3story_b_decor_stair_back_ext
Render Distance: Global
Double sided: no
Notes: Ripped Edges
Texture 7
Type: Brick
Object name: normandy_vernacular_city_building_brick_wall_a
Render Distance: Exterior
Double sided: yes
Notes: no
Texture 8
Type: Stone
Object name: main_entrance_fence_column
Distance external side: exterior
Distance interior side: interior
Double sided: yes
Notes: Voluminous
Texture 9
Type: Wood / Roof Tiles
Object name: russia_suburban_station_a_canopy_roof
Render Distance: Global
Double sided: yes
Notes: Double Texture
Texture 10
Type: White Marble
Object name: russia_town_door_int_2500_a_rl
Render Distance: Global
Double sided: yes
Notes: no
PART II.
Texture 11
Type: Stone
Object name: catholic_gothic_church_column_a_2m
Render Distance: Exterior
Double sided: No
Notes: No
Texture 12
Type: Concrete
Object name: reichchancellery_garage_plate_a
Render Distance: Global
Double sided: Yes
Notes: No
Texture 13
Type: Murble
Object name: main_entrance_entry_column_c_b
Render Distance: Exterior
Double sided: Yes
Notes: Double Texture
Texture 14
Type: Metal
Object name: normandy_fence_2000_flat_d_column_a
Render Distance: Global
Double sided: Yes
Notes: Double Texture
Texture 15
Type: Grid
Object name: sewer_grate_c
Render Distance: Interior
Double sided: No
Notes: No
Texture 16
Type: Sandstone
Object name: tunis_city_unic_market_walls_b_corner
Render Distance: Global
Double sided: No
Notes: No
Texture 17
Type: Metal
Object name: pontone_tmp_middle
Render Distance: Global
Double sided: Yes
Notes: Double Texture
Texture 18
Type: Concrete
Object name: kroll_opera_outdoor_column_a
Render Distance: Exterior
Double sided: Yes
Notes: Double Texture
Texture 19
Type: Metal
Object name: honour_courtyard_metal_shades_c_a
Render Distance: Exterior
Double sided: Yes
Notes: No
Texture 20
Type: White Stone
Object name: european_column_chapiter_c
Render Distance: Exterior
Double sided: No
Notes: No
PART III.
Textures part 3
Type: TileObject Name: tunis_unic_mosque_arc_dRender Distance: GlobalDouble-sided: NoNotes: No Type: Stone
Object name: main_entrance_front_decor_a_e_bRender distance: ExteriorDouble-sided: YesNotes: No Type: Stone
Object name: soviet_awning_4800x3400_aRender distance: GlobalDouble-sided: YesNotes: Double-sided Type: Stone
Object name: bust_column_a_marbleRender distance: GlobalDouble-sided: YesNotes: Double-sided Type: Planking
Object name: russia_wood_base_aRender distance: ExteriorDouble-sided: YesNotes: Double-sided Type: Hay
Object Name: haystack_hRender Distance: GlobalDouble-sided: YesNotes: No Type: Logs
Object name: dugout_small_a_wallsRender distance: GlobalDouble-sided: NoneNotes: Seamless overtexture Type: Redwood
Object name: rotonda_column_aRender distance: ExteriorDouble-sided: NoneNotes: Seamless overtexture Type: Rusty Metal
Object Name: sand_sifter_a_roof_metal_aRender Distance: GlobalDouble Sided: YesNotes: Double Sided / Seamless Overtexture Type: White marble
Object name: hitler_office_marble_tableRender distance: ExteriorDouble-sided: YesNotes: Double-sided
As I have free time from work, I plan to replenish this thread with the textures below. That’s pretty much all I could find among the 520 pages of objects.