If you see closely, the soldier in the trench is not on the ground, but it is levitating.
I tried to enlarge the trench, dog more dipper, and many other attempts, however
it gave me the same result: levitating.
Does anybody know how to fix it?
It seems like they’re standing on where the ground used to be rather than simply floating, very interesting.
It’s the wrong trench. Game has some assets from WT (probably used for early tests or something), so they don’t have correct collision models, because they were made for tank battles. So this is trench from WT, one used on kursk and berlin maps.
Oh I see. That makes much more sense!
I hope DK add proper collision medel for that trench,
cuz i really like that trench instead of
what we using (too wide and deep)
on a side note, have anyone found a way to make roads/paved roads , mud ones etc ?
You ain’t able to do it now. Only objects and mission logic. I’m not sure but I guess making roads needs another .blk or even .dds file.
yeah… i figured.
i have tryed everything including console commands.
need that option and the option to terraform a plain horizontal ground, so a town can be placed with ease.
they are here :
but cant select them to be placed.
since i m building a huge town map based on a real one that saw extencive fight, i need it x)
I wanted to make short “things we need” list actually.
- Better terraforming brushes: square ones, ones keeping a certain ground level; ability to automatically lower the ground if selected rendinst is clipping in it.
- Flat and square terrain patch (unironically).
- Ability to change weapon/vehicle/equipment/soldier stats for your mission
- Ability to delete props without scene_remover (it works too slow)
- Ability to manually draw paths for bots (I really need this one, navmesh work weird)
- (Ability to use assets from the lunar assault)
Try to add them manually using text editor.