Levels in the renewed Enlisted

There goes Stalingrad use of the PPSh with the table treating it as a late war gun instead of being around all war like MP40.

With the reveal of this table, Soviet players are going to grind Moscow more to get PPD-34/38 and PPD-40 early before the merge.

Still things are unclear what do the stars mean like does a fully upgraded Mosin can land the player on a higher level match or what?

6 Likes

Wouldnā€™t it make more sense to just have Assaulter I II III rather than II III IV?
Also the Avtomat Fedorova should come after the PPSh-41 imo.

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WP + Paratroopers when the Soviets donā€™t have either of those right now.

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All semi-automatic rifles (M1 Garand, Gewehr 41/43, SVT) are unlocked no earlier than level 7- 8.

For a new player (someone who just download the game) this means MONTHS of playing.

This will not help beginners.

17 Likes

Didnā€™t see that. Shame though - separating Italy and Great Britain would have no disadvantages and so many advantages.
When did they say that btw? I want to see what is their argumentation

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I have retire what i said before

Bad job

Outside some thing like granade get a BR, this sheet is a mess and dont add necessary information

  • missing gun and veichle expecially event one
  • no say how the BR work with all those level
  • to much level mostly of the equipment are bolt action and similiar performance automatic gun
  • mixed weapon order, seriusly the berettaM38 is worst than the 1918,fnab43,mp38,mp40 and mp3008? Is an endgame gun currently
  • sniper get semi auto at lv2 wen the rest is still using BAā€¦ new meta
  • japanese level are to rushed 50rd smg,semi and rocket luncher in 4 lv, wen american still using BA
    ā€¦

It need be done from scratch, more i watch it and more ā€œsusā€ thing i see

4 Likes

Medics are ā€œAssaulter Iā€

Agree about Fedorov. It should definitely be the last unlock/level 10 (maybe doesnā€™t matter that much in the end. But still).

Their argument is that they are already remaking the progression system and arenā€™t going to add in two new factions at the same time. Itā€™s pretty widely believed that they will be added later.

3 Likes

I like that tbh, meaning that theyā€™ll play mostly against other bolt action rifles. That means that theyā€™ll probably have more fun before the pain of the late game kicks in.

Itā€™s the 20 round one.

i think rifles line of progresion should be:

1.- Early tiers: start at low perfomance bolt action rifles ending in low perfomance semiauto rifles
2.- mid tiers: start with high perfomance bolt action rifles ending in high perfomance semiauto rifles
3.- late tiers: start with bolt action rifles with granade lunchers ending semiautos rifles with granade lunchers
4.- ending tier: rifles with select fire like fg42, etc.

12 Likes

the only changes that it comes to my mind, are a few, and iā€™ll explain why:

1 ) lower semi auto rifles and create a new " line " separated from the bolt actions. and increse the discharger grenade launcher weapons of one tier above for each

Reason:
so let me get this straight.

you guys putted smgs more accessible at earlier br than semi auto rifles?

which, why is the vg 1 - 5 in the automatic weapon despite being an actual semi auto weapon?
i guess you guys want to limit stuff which itā€™s fine, butā€¦

anyway, the reason why i think it would be better to have semi auto detached to the bolt action itā€™s because both are different weapons and should be in different lines. beside, wasnā€™t the whole thing of the tech tree being able to select what players want? which i believe would be better by moving semi autos elsewhere.

and to me, the more logical placement would be, for example, put semi autos into one line.
and i thought about a better placement:

for example

Vg 1-5 - Tier 5 ( and change it to riflemen already. like those were in berlin )
Gewehr 41 - Tier 6
ZH 29 - Tier 7
Gewehr 43 - Tier 8

and regarding the dischargers, i feel like those are too much obtainable earlier than it should, like, would be better in my opinion to have the option to use grenade launcher at tier 5.

( same goes for the allies. starting from tier 4 / 5 would be an improvement. i just used axis because they have more semi autos )

i think having those weapons in mid tier and in their own line have some benefits in terms of gameplay as well.

mostly because in that way, semi auto will not be too earlier, and not too late either. and, last reason, the placements of the weapons would allign more with the other equipment based on the tier.

2 ) Lower Shotguns to tier 2 / 3

Reason
Shotguns are not really effective at every ranges. so, itā€™s more of a side choice for those who wants to use it, but i donā€™t think shotguns should be unlocked later than earlier. ( especially in their current state )

PS. iā€™m fine with the auto 5 shotgun placement, because that is a good shotgun.

and lastly suggestion that i have:

3) Lower Bikes at Tier 3

i personally love bikes. but i feel like, due to other unlocks and weapons those gets outclassed and become obsolete. therefore, in my humble opinion i believe at tier 3 would make bikes balanced. not too later to be of any use, yet not too early to cause issues.
i kinda find it weird that you can unlock tanks earlier than bikes. which itā€™s more or less fine by me, as it provides a counter for newer players against tanks, but at the same time, i donā€™t really think bikes should be at a relatively ā€œhighā€ br for what it offers and what can be unlocked at the same tier. like, the rate.

what iā€™m trying to say, those can be dealt by pretty much any vehicle in the 3rd bar and weapons, it also offer a viable good early mobile mg. but as a high risk high reward due to the fragility and limitation of the crew of 2/3 on the bike.

but those are my two cents.

P.S. itā€™s based on my personal preferences and i tried to stay unbias as possible.
i would also like to point out that perhaps mine are more nitpicks. but so far, iā€™m seeing alot of people addressing already other concenrs, so i tried to stay " original " and not repeat what other said. ( which might looks like not being 100% important. which iā€™m fine. it costed me nothing to think about a better placement for the ones i addressed. i hope i was clear though )

17 Likes

Exactly. In the tree there should be a division into rifles, smg, lmg, carbines, shotguns, AP rifles, anti-tank grenade launchers.

Weapons should be divided by year of creation and theater of operations where they can be used, and tiers should define troops like tier I, II, etc. soldiers and the weapons they can use.

9 Likes

I know look at whay level is in moscow compared with the other, even with 20rd is much better than them

The squad treee is a bit vague, are we going to have the oportunity to unlock squads that were present in the campaigns we didnt play? For example will i be able to unlock multiple flamer squads, sniper squads, etc. of the same level from different campaigns?

1 Like

Well you called it an ā€œend gameā€ weapon so one canā€™t be too sure.

Look at what level is in moscow,Berlin and normandy, always higher than the other

oh god, flametrooper spammers having more than 2 squads on some sides if they were to be retained

Serious suggestion:

There is no reason whatsoever to spread bolt actions on 6 lvl. None.

Bolt actions could all be in the same 1, or 2 lvl. Theyā€™re really not that different one from another.

If you devs keep it like this, nobody will use tier 4 to 6 bolt actions: there will be a lot of assaulters everywhere already.

29 Likes

In Berlin and Normandy it has 40 round magazines. In Moscow I have never seen anyone use one, ever.

1 Like