The stalingrad is dev’s hardest try.
But seriously, their work is as good as a college student’s homework at best.
It’s there. It works. But beyond that, it’s completely garbage.
Bipods never works well in this game.
I think the devs are making a big mistake, I have invested a lot of time 4500hrs in this game, there has been no dev work done or comments by the devs on HA, other than it’s for the best and soft rule.
All they need to do is keep the exact Campaigns and equipment locked in customs like we have now, so long as progression is possible that will satisfy me and many others…
But despite promises, devs going down this progression route, I have supported this game from CBT, invested a lot, bought multiple premiums, but will just take it as a lesson learnt if they ruin my immersion or don’t give me XP progression in customs by campaign.
I mean it’s not even hard work, just copy what they have now, make them progressive and done!
Why is no one responding on campaign specific custom matches, it’s not hard to do, they are doing it already!!!
Is your ego the problem?
I rather have the option to easy research.
I’d change AT weapons a bit.
Imo russians should have pzfausts one tier higher than germans since:
-
It’s a captured weapon. Captuted weapons should be in some way worse than the “originals”. For me it just makes sense.
-
Proposed solution creates symetrical ballance and it’s boring.
Imo germans should have upper hand in AT rocket launchers as this was the case irl (more or less).
Also I hoped for tech tree. Not tech asparagus.
This is just 6x linear progression.
Overall, not amazing for the time we had to wait for this table.
I agree we have been deceived. The game from such a perfect combination of BF and HLL, i.e. realism and combat from the very beginning without the need to look for an enemy, goes towards an arcade game for all players, not for a selected recipient who will invest in it.
if DF actually manages to fix them…
?
There is a problem with the tier arrangement of American anti-tank firearms. First of all, please note that the penetration of the bazookas and PIATs that currently exist in in-game does not match with multiple sources.
M1, PIAT, and M9 need to have a penetration buff of about 20mm overall to have similar penetration to the historical data.
If that is the case, it is thought that the tier currently presented is low and not considering other anti-tank equipment that is likely to be added. An example is the M18 recoilless riffle. The performance of the M18 is similar or good to that of the M1 (this part depends on what ammo the M1 uses, but I’ll talk about it on the premise of buffing the M1’s penetration by 20mm more)
There is a data that has slightly less penetration than PIAT.
If you are thinking of adding M18 recoilless riffle in the future,
We need to clear the space between M1 and PIAT, and for that reason, we can buff the penetration of each anti-tank firearm in the United States and raise the tier.
Be DF
Claim HA community is small.
Advertise the game to appeal to HA community because it’s small.
Well, this is absolute nonsense. Each piece of equipment should have its own rating not whatever the hell this level system is. There’s very little difference between bolt action rifles for example. having only 2 pieces of each type of gear at each rating is frankly ludicrous. This is still a bunch of seperate lines with things in seemingly random order.
What about Italy then?
Because we might have a slight issue here.
Italy surrendered and did not join the invasion
Plus the Italian communists used not the Italian weapons for most part
and this is not possible if you want pvp. 6 servers and not enough players for 6+ campaigns. lots of players complained about too many campaigns when we had 4 campaigns and they added 2 new ones. every new campaign just brings more bots to match. i am playing this game to play against human players, not bots.
soo like i still wanna know that what’s up with this, like there’s pz 4g and t34 stz in the new progression system, and they said that those will be exclusive.
also the image for the article is so wierd and confusing like it differs in some ways from the spread sheet like it has pe 3, early ppd 40 and such
sheet is incomplete and image is probably just WIP preview.
That logic still applies there.
The nations should be separated for many reasons, the main one being immersion - you shouldn’t be able to fly Italian aircraft as a German pilot, you shouldn’t be able to use British weapon in American squads and so on.
i agree with this. expected more from tech “tree”. this is just underwhelming, specially with linear progression mandatory unlocking of 2 same level weapons. if there are 2 same level weapons they should branch.
my god 10 tier levels? this is pretty insane, this is gonna take for ever to “judge”.
so far tank balance right now seems like:
-early tier
Axis in favour
-mid tier Allies OP
-late tier Axis OP
What nonsense are you writing. The Italians flew German planes, the Italians fought at Leningrad, the Germans used Italian equipment, half of the British weapons were American, 20% of all equipment and half of the Red Army boots came from Lendleas.
Only trophy weapons should be in premium form and for gold orders.
well this is more or less current situation…
Six months of waiting for the tech tree rework news and they show us a doc sheets heavy unfinished and with missing information about BR,silver and matchmaking
This one is a huge failure
Something like this need a dev stream for explain everything in the detail not a post on the forum…