Let tanker,rider and pilot spawn as normal infantry if they whant

This is more something it pop out now in my head but if paratroopers can spawn as normal infantry withaut need drop every time, why dont let

  • pilot
  • rider
  • tanker

Spawn as normal infantry withaut their veichle? Probably dont change nothing in the game and is an useless addition but have more options for use your squad dont kill

1 Like

I can see merit in case of rider but pilot and tanker? Kind of weird.
Better allow to take extra infantry squad instead of a vehicle. Makes more sense.

3 Likes

Tanker, rider and pilot walk into a bar
Barman says: “Aghhhh a tank got over me, pls dont bomb me, aaghhh, please, aagghhhh not the mg fire” and dies in agony

How about THIS instead?

https://forum.enlisted.net/t/opting-out-airplanes-i-am-not-a-pilot-having-one-more-infantry-squad-instead/114775/7

You could have ALL infantry if you would choose to wave your rights to have a tank or plane at your disposal.

That would make more sense?

Only thing that worries me is that makes another quick reaction assault squad (tankers). At least spawning in their vehicles makes them travel first

There is no reason to do this.

Imo.

5 Likes

What he writes really doesn’t make sense, but if we’re on the subject, this rider thing really needs to be changed. Because it’s an amazingly useless squad.

Summary

Bigger maps for flanking.
Or at least make current maps better for flanking. Ie no BS moon-like craters that make it impossible to use vehicles.

Allow people to not equip vehicle squads at all. If there are more than 4 people in a match at a time, and only 4 people can use vehicles at a time, its kind of stupid.
This is kind of a good idea though.

1 Like

Merits for me:
1-near cap
2-some tanks and planes are too hardcore. Low armor, bad penetration, low ammo, no bombs, too slow.
3-enemy tank/plane too strong. Better go smg
4-maps with 2 caps A/B need more infantry
5-some lines are too hard to grind, smg squad near cap would be easier
6-point is giving flexibility