Learning from a classic

Recently I was playing 007 Goldeneye, when I realised that the death animations of this 27 year old game have some benefits to enlisted’s animations.


In this video the rifle that the soilder was holding can clearly be seen dropping out of his hand and he falls back (he is clearly stood still) as the force of the bullet pushes him back.

Meanwhile in Enlisted:

In this video however the soilder (who also wasnt in motion) crumples like a tissue. The ragdolls in Enlisted don’t have much weight. Also he doesn’t visibly let go of his gun, it just appears on the ground. The force of the bullet should have transferred and knocked him slightly back.

I suggest:

•enlisted tweaks ragdolls to fall in the direction of the bullet if soilders are stood still

•guns should visually be dropped (if shot) or even thrown out the hands of dead enemies (if they die to a explosion)

•if an enemy dies and falls upon a door it should be pushed open not clipped through

•enemy should fall upon their back if shot dead whilst crouching as they have less balance. (Unless the die upon a incline then they drop in the direction of the incline)

clearing up misconceptions

I do have to point out the deaths in 007 are animations and the deaths in Enlisted are ragdolls, so off course one looks more “realistic”.
I also have to admit that I’ve cherry picked both these examples and enlisted does have some decent ragdolls and 007 has lots of comical death animations.

Hate to be a downer, but this isn’t a suggestion.

Moving it to the Mess Room.

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Can I rephrase it to be a suggestion?

You can try, sure. :slight_smile:

But please don’t get offended if it still isn’t regarded as one and gets moved back.

I’m not trying to be a prick about it, I promise. :slight_smile:

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How’s it now?

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Nice. :slight_smile:

Consider it done.

And for the record, Golden Eye had some awesome ragdoll animations. For the time at least.

Sir, you need to deepen your live leak lore on how death animation looks like irl especially when it’s gun related. Crumpling when shot is one of the most realistic animation there is.

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Falling down vertically on the spot as if your body was made out of wet spaghetti? With the bullet (in this case I’m talking about a rifle round) not imparting any energy upon its target?

go watch liveleak, or past middle eastern sniper propaganda, or any certain eastern european war gopro footage, you’ll see

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Even if bodies do ragdoll like that in real life, in enlisted sometimes bodies just float for a minute before dropping to the ground.

sometimes the game just don’t make sense lol, what do you expect from these underpaid developers living in a third world country?

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I agree, they could also drop helmets after getting shot to the head and close their eyes lol