It is a dream of mine that one day this game could have a Giant Battle with a fully open map and perhaps a lot more players and vehicles and I feel such a mode would fully realize so many different things in this game’s fullest and true potential. But that is a pipe dream for one day.
While such a dream may not be for a long time, there are elements of it that I think are good and could be implemented into the game as a benefit. First and foremost larger objective sizes
Most objectives are very small. I always find it’s easy for one side to zerg the other when you’re literally fighting over a single cramped space. Don’t get me wrong there are certainly intense struggles, but it doesn’t change the fact that tiny objectives constrict gameplay
It’s extremely easy for the enemy to zerg one building, or tanks to shell one building, or flamethrowers to burn one building, or Assaulters to clear one building, then the match is over in seconds. You merely have to take a moment to think or even if you’re playing right now stop to pay attention to how really small the objectives you’re fighting over. But larger objectives add more dynamics to the battle because both teams are fighting over a larger area.
Instead of fighting for that one little house you’re fighting over multiple buildings in the village. Instead of fighting over that one corner in the Stalingrad Railroad Building you’re fighting over the whole building. Instead of fighting for that one piece of the Stalingrad Workers Union you’re fighting over the whole complex. Instead of fighting over that one bunker on D Day you’re fighting over the whole line of bunkers and surrounding trench line
Larger objectives would make battles feel more worthwhile and longer. Sure your Assaulters can clear one building, but that one building is now just a small piece of the whole objective you’re fighting over