Nothing like playing invasion as defence, where my team rushes to spawn kill enemy, and attacking team is camping instead of playing objective.
The(0) joy of sitting on same roof for 15min, waiting for attackers tickets go to 0.
Having 7 deserters in team and losing sanity in 40 min match.
Playing this game when we had only 2 campaigns, and matches were not filled with 70% bots, was, who would guess, FUN.
Being on either team of one sided stomp, where other team is clearly full of bots, is FRUNSTATING AND BORING, literally opposite of what a game should be.
Yeah i can just leave, but the booster system is retarded, so i play one game and turn off the game for a day.
If there is nothing done about this and they just add new campaigns that make more empty games iâll be sad and just uninstall this.
Either fix grind that drives people away from game and playing it, or at least give us option for longer matchmaking that gets us matches without bots.
Even custom games with bots are better, at least there isnât 10 people shooting same bots over and over. You can literally shoot at nothing for whole ass game while standing on point, because team is camping their spawn.
PLAYING 10 PEOPLE VS 10 BOTS IS SOOOOOOOO FUCKING BORING, PLEASE STOP THIS
Been suggested often (but ignored by foxes and others as always) but a sure way to solve teams disparity without restricting players in any way would simply be to give bonus xp at the end of a match if the player had the âplay any teamâ box ticked on.
I wonder if just remove the option , play any team?, but alas i still donât think it would fix issue, and its lack of players , distributed throughout so many fronts, and CB, so to speak, then a shiny new thing, all go off to play that, etc etc
oops, ment a normal reply, not directed at you, hehe soz
Removing the option would make it worse than it is nowâŚ
Iâm guessing you meant Removing the option to play a SELECT SPECIFIC team, and only allow random teams?
I would not be up for that though. Iâm against any and all nerfs or restrictions. I think the best way to solve problems in the game is give more bonuses, like âyou get this if you do thatâ
Deserters come due to many reasons. Dailies to complete, get a game mode that canât get you that, end up with a team with 50%+ bots etc etc etc.
The player balance is horrible atm, but as Enlisted âsolutionâ to this is to throw 4-5 players in with 5 bots to face a 10 man overpop team it causes even more balance issues as the losing side wonât play in a situation like that.
Remove the âbotâ players, if you going to queue for the overpop team, you just have to wait til you get into a game.
âYou are joining a overpopulated faction, queue times are long as you chosen a faction with 10x the players. Estimated time in queue 24 minutesâ
They need to get rid of these bot players they fill teams out to âbalanceâ vs overpopulated factions.
Or they could work on getting an AI that is not horrible useless or spend most of game stuck behind a 10 cm doorstep trying to find pathing to get past it.
I want a few things which I think would at least alleviate this issue:
Firstly, I want indicators on the scorecard to distinguish bots from actual players.
Second, I want the ability to switch teams if thereâs a lack of balance between them
Third, and likely the least popular - make it so that dailies cannot be completed unless an entire match is completed. This cuts down on deserters doing their daily grind.
Overall though, they still have a lot of work to do in terms of making bots more functional enemies and my suggestions still donât solve the balance disparities that STILL exist between two teams 10v10 of exclusively players. Tunisia is still broken for Axis and Berlin is an absolute nightmare in general.
Prefer to play with bots than wait around for 5-15 or even 30-40 mins like in other games for a match. Iâd play with just bots if it meanât I could play immediately every time. Players donât work with team work most the time anyway, the game mechanics only encourages selfishness and not team work. They might as well be bots most of the time.
In my opinion if they had a trigger for when a team is getting pounded, that maybe 4 extra squads of bots would show up from a random flanking position and really press the winning team. If mixed with some random bombing/artillery, this could really balance out to give the pounded team a chance to get back into a match.
The trick is to know what kind of trigger. The game would have to notice when a team is just murdering the other team to make it happen.
Iâve always thought that games like this need wider fronts and random spawns across a larger wider front, so teams cannot be camped like that.
3 of my last 4 matches were like that, one team just camped the other and there was nothing they could do to break out, as hard as they tried, and that was with players, and it didnât seem like there was any dominant players, just one team has all the advantages and is covering all the approaches to a tiny objective.
Another reason why having two objectives at least, would be better. So forces can split off, and on the last objective there is more space to flank.
Maybe DF can give exp bonus âTo the bitter endâ to players who remain. Every time a player quits, his teammate will receive exp equal to exp gain by quitter +5% bonus for each quitter.
Deserters? Most probably timeouts for inactivity. That is such a BS system. You get kicked after about 2mins. That needs to change as you cant even have bathroom break lol. Utter crap for them to place a time on you! Life is not perfect nor is this game!