Apparently, whenever I load into my Korean War Mod, I get a “Connection Failed” error, and then it shuts me out of the game. I have checked the custom profiles and the entity files, and everything seems to be fine. I need some help in solving this issue, and I was wondering if anybody could help.
Here are the mod files:
mas_49.blk.txt (179 Bytes)
mat_49.blk.txt (185 Bytes)
patch_nav_mesh.bin.txt (6.1 MB)
scene.blk.txt (3.2 MB)
sks_45.blk.txt (167 Bytes)
ak_47.blk.txt (169 Bytes)
arisaka_type_30.blk.txt (188 Bytes)
brandt_m1935.blk.txt (171 Bytes)
entities.blk.txt (10.3 KB)
hanyang_88.blk.txt (175 Bytes)
korean_war.json.txt (1.2 MB)
korean_war_bots.json.txt (887.6 KB)
m2_garand.blk.txt (173 Bytes)
m2a1_garand.blk.txt (167 Bytes)
mac_50.blk.txt (166 Bytes)
type_1k.blk.txt (167 Bytes)
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You can pack them to one zip. And drop it here. Instead many files.
Can it be because of us_m26_pershing_common entity? Also what about local game?
Crash? Or just kick from room?
I usually remove some suspicious code until it start work. And then trying to return it back until will not find thing that cause it.
I’ll try to check mod & find problem a bit later.
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For local games, it works just fine, which is the weird part.
I never had a problem with it before, but I’ll check to see if that’s the problem.
Just a kick, with the “Connection Failed” window appearing before I’m taken back to the custom lobby screen.
I’ll take another look, but I can’t seem to find the problem here.
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Well… Maybe it’s okay.
attached_fire__isEngineAffected:b=no
attached_fire__isAnyFireAttached:b=no
camera__isStabilized:b=no
fire_damage__isFatal:b=no
fire_damage__isBurn:b=yes
extinguishable__inProgress:b=no
isAlive:b=no
isDestroyedFxStarted:b=yes
isExploded:b=yes
isFatalExplosionFxStarted:b=yes
vehicle_seats__restrictToTeam:i=3
It’s just that i didn’t tested a lot of these properties in multiplayer (I mean everything except explosion & team restrict).
Also for test try to remove: tractor_stz_5_common & ussr_towed_at_53k_movable (some AT in past were able kill server, but idk if they still can). And navMesh file. Sometimes navMesh can cause server side crash (usually it can be because of many objects in one place or some certain RIs).
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Tried that, and it still doesn’t work.
Removed and remade, and the mod still broke.
This is getting odd… almost like a witch hunt for a hidden error.
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Apparently I removed two customizable_menu_animchar
entities, and the game changed its error from “Connection Failed” to “Connection Refused.”
I managed to get a bit farther in the loading screen before the error came up.
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I found the error, apparently it was a misspelling and those animchar entities I removed. Thanks for the help anyways!
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