loot_box_item{
_override:b=yes
_extends:t="rendinst"
item__lootType:t="regular_fridge"
genItemRadius:r=0.6
container__dropItemRadius:r=0.6
genItemSpotRise:r=0.3
item_drop_timer__last:r=-1.0
item_drop_timer__delay:r=10.0
startDropTime:r=-1.0
ri_extra__name:t="airdrop_of_supply_landed_rendinst"
"container_contents_chances:object"{
repair_kit_item:r=0.5
medkit_item:r=0.5
}
"unlimitedItemContainer:list<t>"{
iitem:t="mosin_m38_gun_item+item_in_world"
item:t="repair_kit_item+item_in_world"
item:t="medkit_item+item_in_world"
}
}
Previously, the developer provided us with a residual CRSED refrigerator. This is not a full-fledged refrigerator.
It runs on some basic refrigerator system. This item will drop items on it at certain times.
I don’t know yet what kind of gameplay could be used to create.
So share it with you here. So that other authors can make something interesting out of it.
Thanks CRSED.
Developers! Please bring more items from your main game CRSED into Enlisted.
Since the mod editor was released, we’ve seen a lot of fan art with elements of magic and sci-fi. Enlisted Sandbox is aiming to become an infinitely expandable game
As the twin brother of Enlisted, CRSED has very rich game elements, and these elements and functions can be easily shared between the two programs. It is conceivable that it is even easier than Warthunder to Enlisted.
As a player, I think with the gradual improvement of editor functions, the developer team should gradually bring th…
For example
5 Likes
Setting item_drop_timer__delay:r=10.0
can control the rate of dropped items
1 Like
i was confused at the refrigerator part.
but from what you showed, it’s essentially some sort of box that drops randomic items?
eh… sure i guess.
i was more interested about having the ability to import weapons, vehicles, models and some features from CRSED
or… straight up import them like the few items that we have from CRSED.
but nevertheless, we could always use more stuff for our editor.
Speaking of container and para box,
would be cool if we could use the actual box for loadouts.
like, a player selects, and picks a loadout that he / she likes.
similar to the para box default from the game.
3 Likes
I thought I could make some dynamically generated items out of this looping chest. In this way you can prevent place too many things on the map at once.
1 Like
ah, i see.
very useful to save fps.
i know one thing or two about it …
( i have 2 armories and whenever you get closer, your fps just dies )
2 Likes