Ki-61 is a fantastic plane: fast, powerful, and tough, which makes it, in my hamd, the only plane capable of shooting down all five US bombers in a single sortie.
But I found a tricky feature(?) with this superb plane.
When I descend at high speed (over 300 TAS?), one of the two flaps randomly breaks and turn orange, losing the control of the plane. Sometimes I just crash, other times I manage to break the other flap to regain the control.
I’m a bit baffled because I have never encountered a situation like this in Reisen.
Is it a common feature of Enlisted/WarThunder planes that simulates the real aerodynamics, or a peculiarity of Ki-61?
All planes on Enlisted are based on Warthunder, look at this link and see the Combat flaps tear at 295, which in this plane which is very fast very easy to do…
Since it varies by plane, I think it would actually make sense to show the flap speed limit below the flap setting when changing the flaps to combat for instance.
Flaps are not made to be indestructible. They are made for the speeds they are used at. Just like in real life, if you overspeed the flaps they will be ripped off. Same with landing gear.
Some planes can even lose entire wings when diving too fast. To date I’ve only seen this with the night witches civilian plane however, as speed is a bit capped in Enlisted and other planes don’t reach that threshold.
Airspace is already very busy in Pacific, ppl finally learned how to use the carrier.
Some might think Japanese planes are unbeatable… but the truth is they’re really poorly equipped, and paper weak. If both pilots see each others, the USA one will close in while spraying, which might best the Japanese pilot easily.
It’s only if the Japanese pilot survived that first encounter that he will get the upper hand by never letting the USA pilot get on his 6 thanks to great turn rate.
Ki looks competent enough to face USA on equal terms (good armament)…
But again, df paywalled it. So I don’t count it in the equation (same for paywalled Japanese tank).
I love the Zero in Pacific, because of how iconic it is. Almost legendary. Being not too shabby a pilot, I can manage to get passed the first salvoes of USA fighters, then get behind them.
Once there, there’s just no beating the Zero in dogfight. It’s really not well equipped canon wise however… so unlike USA fighters, attacking bomber formations with it is ill advised as it melts in seconds and has trouble downing even a single one of them.
Just enough to take on other fighters thought.
Note: it has 2 lil bomblets that are perfect at taking down small tanks (didn’t try on m8 yet). Since you can gain altitude fairly easily with it, most m13 drivers won’t notice you til you’re already diving at them, perpendicular to the ground.
About premiums… the plane interests me a lot it’s true. I’m just waiting for more info about the upcoming conversion to know how premiums will be handled before buying anything new (and I find that the best vehicles being behind pricy pay walls really, really disgusting and scummy from df/snail). If after the conversion the plane is still useful, it’s definitely my next buy.
As for the new pure bomber… it’s really fun. It’s MUCH more stressful to fly in it, because you’re unarmed, except for your lmg tail gun. Which makes you scrutinize the skies constantly.
It’s exciting! It has literally broken turn rate. If you spot an enemy fighter, your best bet is to… get behind it. It will never, ever be able to get behind you again as it’s impossible to beat it’s turning rate (better than Moscow biplanes!!!). Safely staying behind, you have 3 options:
rely on ground forces to shoot pursuer with AA. Since Japanese AA is really… REALLY bad, I don’t recommend this.
rely on your fighter buddy, provided there’s one in the skies, so stall the enemy while the friendly Zero closes in your pursuer like moth to flame.
while remaining behind ish, out of your pursuers sight, try to maneuver slowly in direction of your carriers (Man are those underrated! Great mechanic) and when they vaporize your pursuer, why not repair while you’re at it.
As for bombs, they’re perfect. I genuinely wonder if their radius/strength isn’t boosted compared to other 250kg, because they do exceptionally well. Maybe because you drop 2 grouped ones. Very accurate, I never missed with them yet.
if you’re good at flying and know the limits of your planes, how much energy you have, and the limits of your pursuer, you can try to rely on your tail gunner to take out your pursuer, by circling in oval instead of perfect circles. What will happen is you’ll pass right under your enemy each times, RIGHT BEFORE it manages to turn enough to put you back in it’s crosshair. It’s really risky, but I’ve (well my tailgunner) took down some planes this way.