Kalif Village and those sunken death traps

FFS stop forcing us to spawn in the holes of death.

If you spawn in them, you need to get the %^$% out asap because your dead if you dont, time and time again I am forced to spawn on the point only to be killed instantly

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Yeah basically all that needs to happen in order to cap first zone is 1 attacker runs to the hole quickly and tosses in an absurd amount of impact grenades and boom first point completely cleared for quick cap.

It nut’s Worse still on some of the other points even the rear areas are in a hole and the enemy camps the tunnel exits, and you need to use them because the AI is to stupid to use the ladders.

There are plenty of spots near those death traps top spawn into potentially.

I like to join in already started Kalif-Village with 300%xp boost… Boom, you lost point 1

Mortars are perfect for this

I don’t play this map, its complete rubbish. Spawn issues aside the objectives on this map are just tedious and frustrating for vehicles to contribute effectively as well. Its my J-out map.

I don’t use any tanks on it for the reasons you point out it’s just very poorly designed for them , And it is the only map that really gives me pause about whether or not I actually want to leave it or not, I’ve never stopped or quit a match, I can always usually find some way to make it work but today was pretty bad.

Not just tanks, fighters as well. At least with a bomber I can try to make a very steep dive bombing run to drop the bombs in the hole. The only time I play this map is when I get the Mortar kill task. I play this map set up a mortar with the trusty Engineer ammo dump and put rounds in the hole. When I get the total kills needed I leave the game.
I like most Maps in Enlisted, some more than others. There are only a couple that I have issues with, but where like yourself I will fight even against the odds. I make an exception for this map - its just trash.

It is wonderful for the mortar kill to be shure.

Actually tanks are good on the last objective where the enemy must run in the open and down through the whole rather than a side entrance. This prevents them from getting in to defend or attack.